Hypov8 and -
Killa have done another update to the Killapin Mod.
For those unfamiliar with Killapin it is a Capture and Hold mod with a twist (each team has a boss).
Each map has between one and three control points and the teams must capture those control points to gain points and be first to reach the points limit to win the round.
You also gain points by killing other team's players and bosses.
The team boss spawns with 200 hit points, a crowbar and a grappling hook (harpoon). The rest of the team spawn near the boss. If a team member stands near the boss, he will receive health and ammo unless already full. The mod has added a radar and a star in the radar shows where the boss is to make him easier to find if you need health/ammo.
The boss is somewhat vulnerable during normal play (if the boss dies the entire team also dies and then they all respawn). But each round has what's called 'Boss Time' where the team bosses are invulnerable to normal players and can only be killed by other bosses.
There are several new and updated features, and these are the main ones:-
--------------
Normal play - Non-Boss timer---------------
Boss on boss kills, losing boss -10 points, winning boss no points
2 points for minion on Boss kills.
----------------
Boss timer-----------------
Boss on boss kills, winning boss 25 points, losing boss no points.
Only bosses can kill other bosses
1 point for other kills.
--------------
Control points---------------
1 point for every second that an X marked
position is held.
------------B
oss special keys--------------
Y / X / Q = follow / wait / attack commands
2 (Pistol) = use harpoon
The updated version will be tested during Sundays Games.
To see a full list of the recent updates check
here.
-
Ed released a beta of a new map for the Crash Mood. This one is called
Soviet Crash 1989 (b1) and is for the bombing scenario.
It's a medium to large, original map, set in Soviet Russia just before the fall.
It has two bomb sites (one in a TV repair shop and the other on a train).
Ed also figured out a technique that allows longer viewing distances than normal.
You can download Soviet Crash 1989 (b1) from
here.
Estate Beta2 is a map for the VIP mode in Crash Squad Mod. It's made by -
Acc and is a port of an old counter-strike map.
The Crash team must escort the VIP to the car in the courtyard.
You can download Estate Beta2 from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Hypov8 and
Killa have updated the Killapin mod.
Changes are:-
An updated harpoon model
A radar (only teammates can been seen in it). The radar has an inner circle, if a minion stands within this circle, they will get health/ammo from Boss (The same system as before but now you can see where your Boss is, should you need a top up).
New code - If a Boss survives 30 seconds or more then dies, that player will be Boss again. If a boss dies before 30 seconds, then the player with the highest kills will be chosen as new Boss.
Also changes for Boss on Boss kills
During normal play:-
Losing boss loses 10 points
Winning boss gains no points.
1 point for other kills.
During Boss time play:-
Boss on Boss kills 25 points.
1 point for other kills.
The files haven't been released yet but will be tested during Sunday's games.
Hopefully everyone will come along and join in the fun of the Xmas Mod.
You can download the files when you join the servers, or you can download them from here beforehand:-
Xmas Mod
Xmas Crash Mod
Xmas CTF Mod
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
N4h combined the newly released
Rags 2 Riches v2 with
QeffectsGL and posted these screens of how it looks.
On the QeffectsGL page the QeffectsGL v1.3 files are on the right side of the page under 'Releases 1'
Victorious-Games has released version 2 of his Rags 2 Riches gameplay and visual modification for Kingpin.
A gameplay and visual modification for one of the most notorious games in videogame violence history. Rags 2 Riches breathes new life into Kingpin: Life of Crime and is my attempt at making the game a bit more to my liking. As usual from yours truly expect more gore, more satisfying combat, and some nice changes to existing gameplay mechanics. Now get strapped and kill some fools.
New in Version 2:
PLAYER
You can have as many followers as you want now.
WEAPONS
Cut the spread for the Pistol, Shotgun, and Tommygun in half.
Increased Pistol damage by 50%.
Increased the number of pellets fired from a single shotgun shell from 6 to 8.
Increased Tommy Gun drum capacity from 50 to 100.
Increased Grenade Launcher drum size from 3 to 6.
Increased Grenade Launcher projectile velocity by 50%.
Grenade Launcher projectiles now explode on contact with enemies. - Thanks to shellcracker
Increased Flamethrower max ammo amount from 900 to 1000.
Flamethrower now uses 1 round of ammo per shot instead of 2.
ENEMIES
Enemy AI now have less accurate aiming capabilities and can only be as accurate as the player. - Thanks to shellcracker
Enemy AI no longer lead their shots when using guns allowing you to dodge their attacks easier. - Thanks to shellcracker
Rats can no longer damage you.
MISC
Explosives now have a chance to gib enemies again.
Spawned gib count has been increased by 50%.
More blood sprays out when characters are hit by bullets.
You can check it out and download it from
Kingpin.info or from his ModDB page
here.
He has also released the source code which you can get from
here.
Fredz has uploaded
Acc's Jackbots.
"These bots have a set of skills and behaviors that can be completely modified via simple text files: they have weapon preferences, different reaction time, different line of sight, different goals, different combat skills and spatial awareness.."
Make sure to check the readme and all of the other docs for more information about the bots.
The zipfile incudes everything you need to run a server with these bots. But if you want to run a public server, you'll need to use the Kpded2 file as well.
You can download the jackbot files from
here.
Extract the skin files to your kingpin folder and they will be placed in the correct location (kingpin/jackbot).
Here is a short video Acc made showing off the bots.
Shellcracker has released an overhaul mod for single player Kingpin called
Guns 'N Thugs.
It features the following changes:-
Kingpin has a reputation as one of the toughest games of its kind, which can be mainly attributed to the unforgiving AI. This has turned away more than a few people as a result, which this mod seeks to remedy by giving the player a fairer chance with the following tweaks:
-Enemies are now only as accurate as the player, rather than almost perfectly accurate. They also don't lead their shots anymore, allowing you to dodge their gunfire by strafing.
-Enemies no longer have a random chance of not playing their pain animation, but also are more likely to do so.
-Rats will no longer bite you.
-The Grenade Launcher had its ammo capacity greatly increased, and grenades now explode on contact with enemies.
-The Flamethrower's fuel consumption per second was lowered from 2 to 1.
-The cooling jacket mod for the Heavy Machinegun has been changed to last indefinitely.
-And as a bonus, looting cash off bodies no longer requires crouching first.
You can download it from ModDB
here.
Check the included readme for instructions.
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