QERadiant Sky
Introduction:
Sky is very important, it helps create an atmosphere in our maps and is very easy to change to your liking even while in game.
Step 1:
Find a sky you like by typing 'sky xx' in console, xx being one of the skies below while in game test running your map.
![Crystal Palace Crystal Palace](/images/tutorial/mapping/sky/cp.jpg)
CP - Crystal Palace
A nice night sky with fog on the bottem instead of water.
![Half-Life Half-Life](/images/tutorial/mapping/sky/hl.jpg)
HL - Half-Life
A good color that will match any rain map.
![Poisonville Poisonville](/images/tutorial/mapping/sky/pv.jpg)
PV - Poisonville
To be used in dock type maps or if it is raining even harder.
![Radio City Radio City](/images/tutorial/mapping/sky/rc.jpg)
RC - Radio City
A nice night time sky map with buildings in the distance on other sides.
![Skid Row Skid Row](/images/tutorial/mapping/sky/sr.jpg)
SR - Skid Row
The default sky map, use this only if you really want to because it is seen too often.
![Steel Town Steel Town](/images/tutorial/mapping/sky/st.jpg)
ST - Steel Town
As seen in steeltown maps when the sun goes down that gives off a beautiful orange/red color.
![Train Yards Train Yards](/images/tutorial/mapping/sky/ty.jpg)
TY - Train Yards
Similer to RC, but a little brighter.
Use the key and value chart below for a worldspawn brush that will set all 0sky textures to the sky used.
![Sky Entity Sky Entity](/images/tutorial/mapping/sky/skyentity.png)
Use the two letter initial of a map of your choice.