DM Coretex 2 is a new death match map, by
Stigma and me, using the old DM Coretex map as a base to build upon.
The basic elements of the original map are still there but a lot has been changed and been added to.
It is a medium sized, urban style map. The structure in the middle of the map dominates and there are small buildings around the side that can be entered. There are also side alleys up high with lots of shipping containers and other boxes and crates.
It has ample weapons and items and 14 player spawns. It also has a nice fog affect.
You can download DM Coretex2 from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
I have ported the counterstrike map Crackhouse to Kingpin
It is a small to medium sized map set in an urban environment, centering on building that is a a drug den.
The crackhouse is surrounded by a fence and there are several police cars on the road outside so a raid is going on.
The map is ringed by several outlying buildings, some that can be entered and some you can climb up on the roof.
The map also features custom armour taken from the Street Wars mod.
It uses all the original textures, has 16 player spawns and ample weapons and items.
It is a conversion of the counter-strike map that was made by
[GaD]Renegade.
Full credit to
[GaD]Renegade for creating the original map.
You can download Crackhouse from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Just found out we didn't have this map so I have zipped it up and uploaded it.
Slainsbury's is a largish deathmatch map made by
Jabba1966 back in 2000.
The map is set in and around a big department store. A play on words of the British Sainsbury's department store chain.
You can download Slainsburys from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Here is an old Bagman map from August. 2001. It's called Hypo's Mine as was made by
Hypov8.
It's a large BM map set in a mine. There are darkish mine tunnels between the two bases. The safe bags are on the back of large trucks which raise and lower via switches at the back of the trucks.
You can download Hyp's Mine (team_hypo_mine.bsp)from
here.
I just found this Kingpin themed map for Unreal Tournament 2004.
It's called DM-Skidrow and was made by
Acidon
From the readme:-
It's remake/reimagination of the first level from the game "Kingpin: Life of Crime". Layout is changed a bit compared to the original level — now it's more optimized for arena-style combat.
You can download DM-Skidrow from
here.
Macanah asked me to port his Quake 2 map mnhq2dm9 to Kingpin. This is a port/partial remake of that map renamed to mnhkpdm9 (Jagged Starlight).
It is a medium sized map set on a structure in space. It features SiN textures, has ample weapons and items and has 14 player spawns.
The map has two teleports and two jump pads to help get around different levels of the structure.
Yuo can download mnhkpdm9 from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
Macanah and I have collaborated on a new death match map called
Jagged Starlight. It is a port/partial remake of one of his Quake2 maps.
It's a medium sized space themed map and is currently in beta waiting to be tested.
Here are some screens.
The Edge of Oblivion (kphipdm1.bsp) is a map I converted from Quake back in 2009.
The original map was made by
The Levelord for the Quake add-on pack
Scourge of Armagon. The map is probably better known as hipdm1.
It's a medium sized deathmatch map and was the very first space map or 'suspended platform, aka void' map ever made.
You can download Edge Of Oblivion from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
I have done a revised version of the old Crushaville Hotel Hell Bagman map.
The original map was made by Neo -TC- back in 1999.
This is a largish sized Bagman map set in a hotel.
Each of the team's bases have safe rooms that are opened by nearby switches.
The bases are connected via a central area where the money drop is located.
There are two passages from each base to the central area and there are open air ducts in the safe rooms that you can move through to get to the other team's safe room.
The only HMGs in the map are in hotel rooms that have custom doors so they are easy to spot.
The main changes are I made it lighter, changed the amount and location of player spawns and also amount and location of weapons and items. Also a few minor texture changes.
Ful credit to
Neo -TC- for making the original map.
You can download Crushaville Hotel Hell 2023 from
here.
Just extract/unzip the files to your Kingpin folder and they will be placed in the correct locations.
I have updated the old Team Crushaville Hotel Hell Bagman map (team_cv1) that was made by
Neo -TC- and later revised by
AI_Tunnleram (team_hh).
The main changes are I made it lighter, changed the amount and location of player spawns and also amount and location of weapons and items.
The map is currently in beta and will hopefully be tested at the next weekly Bagman game.
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