KPPlayer/Death_1	KPDeath1
KPPlayer/Death_2	KPDeath2
KPPlayer/Death_3	KPDeath3
KPPlayer/Death_4	KPDeath4

$Random	KPPlayer/Death { KPPlayer/Death_1 KPPlayer/Death_2 KPPlayer/Death_3 KPPlayer/Death_4 }

$playeralias	player	male	*death	KPPlayer/Death
$playeralias	grindermarine	male	*death	KPPlayer/Death
$playeralias	doomer	male	*death	KPPlayer/Death

KPPlayer/XDeath	KPXDeath

$playeralias	player	male	*xdeath	KPPlayer/XDeath
$playeralias	grindermarine	male	*xdeath	KPPlayer/XDeath
$playeralias	doomer	male	*xdeath	KPPlayer/XDeath

KPPlayer/DeathBurn_1	KPFlDth1
KPPlayer/DeathBurn_2	KPFlDth2
KPPlayer/DeathBurn_3	KPFlDth3

$Random	KPPlayer/DeathBurn { KPPlayer/DeathBurn_1 KPPlayer/DeathBurn_2 KPPlayer/DeathBurn_3 }

$playeralias	player	male	*burndeath	KPPlayer/DeathBurn
$playeralias	grindermarine	male	*burndeath	KPPlayer/DeathBurn
$playeralias	doomer	male	*burndeath	KPPlayer/DeathBurn

KPPlayer/Splat_1	KPSplat1
KPPlayer/Splat_2	KPSplat2

$Random	KPPlayer/Splat { KPPlayer/Splat_1 KPPlayer/Splat_2 }

$playeralias	player	male	*splat	KPPlayer/Splat
$playeralias	grindermarine	male	*splat	KPPlayer/Splat
$playeralias	doomer	male	*splat	KPPlayer/Splat

KPPlayer/Pain100_1	KPPa1001
KPPlayer/Pain100_2	KPPa1002
KPPlayer/Pain75_1	KPPa0751
KPPlayer/Pain75_2	KPPa0752
KPPlayer/Pain50_1	KPPa0501
KPPlayer/Pain50_2	KPPa0502
KPPlayer/Pain25_1	KPPa0251
KPPlayer/Pain25_2	KPPa0252

$Random	KPPlayer/Pain100 { KPPlayer/Pain100_1 KPPlayer/Pain100_2 }
$Random	KPPlayer/Pain75 { KPPlayer/Pain75_1 KPPlayer/Pain75_2 }
$Random	KPPlayer/Pain50 { KPPlayer/Pain50_1 KPPlayer/Pain50_2 }
$Random	KPPlayer/Pain25 { KPPlayer/Pain25_1 KPPlayer/Pain25_2 }

$playeralias	player	male	*pain100	KPPlayer/Pain100
$playeralias	grindermarine	male	*pain100	KPPlayer/Pain100
$playeralias	doomer	male	*pain100	KPPlayer/Pain100

$playeralias	player	male	*pain75		KPPlayer/Pain75
$playeralias	grindermarine	male	*pain75		KPPlayer/Pain75
$playeralias	doomer	male	*pain75		KPPlayer/Pain75

$playeralias	player	male	*pain50		KPPlayer/Pain50
$playeralias	grindermarine	male	*pain50		KPPlayer/Pain50
$playeralias	doomer	male	*pain50		KPPlayer/Pain50

$playeralias	player	male	*pain25		KPPlayer/Pain25
$playeralias	grindermarine	male	*pain25		KPPlayer/Pain25
$playeralias	doomer	male	*pain25		KPPlayer/Pain25

KPPlayer/Grunt_1	KPGrunt1
KPPlayer/Grunt_2	KPGrunt2

$Random	KPPlayer/Grunt { KPPlayer/Grunt_1 KPPlayer/Grunt_2 }

$playeralias	player	male	*grunt	KPPlayer/Grunt
$playeralias	grindermarine	male	*grunt	KPPlayer/Grunt
$playeralias	doomer	male	*grunt	KPPlayer/Grunt

KPPlayer/Land	KPLand

$playeralias	player	male	*land	KPPlayer/Land
$playeralias	grindermarine	male	*land	KPPlayer/Land
$playeralias	doomer	male	*land	KPPlayer/Land

KPPLayer/Falling	KPFall

$playeralias	player	male	*falling	KPPlayer/Falling
$playeralias	grindermarine	male	*falling	KPPlayer/Falling
$playeralias	doomer	male	*falling	KPPlayer/Falling

KPPlayer/Jump_1	KPJump1
KPPlayer/Jump_2	KPJump2
KPPlayer/Jump_3	KPJump3

$Random	KPPlayer/Jump { KPPlayer/Jump_1 KPPlayer/Jump_2 KPPlayer/Jump_3 }

$playeralias	player	male	*jump	KPPlayer/Jump
$playeralias	grindermarine	male	*jump	KPPlayer/Jump
$playeralias	doomer	male	*jump	KPPlayer/Jump

KPPlayer/Fist	KPFist

$playeralias	player	male	*fist	KPPlayer/Fist
$playeralias	grindermarine	male	*fist	KPPlayer/Fist
$playeralias	doomer	male	*fist	KPPlayer/Fist

KPPlayer/UseFail	KPUseFai

$playeralias	player	male	*usefail	KPPlayer/UseFail
$playeralias	grindermarine	male	*usefail	KPPlayer/UseFail
$playeralias	doomer	male	*usefail	KPPlayer/UseFail

KPPlayer/PuzzleFail	KPPuzFai

$playeralias	player	male	*puzzfail	KPPlayer/PuzzleFail
$playeralias	grindermarine	male	*puzzfail	KPPlayer/PuzzleFail
$playeralias	doomer	male	*puzzfail	KPPlayer/PuzzleFail

KPPlayer/Dive	KPDive

$playeralias	player	male	*dive	KPPlayer/Dive
$playeralias	grindermarine	male	*dive	KPPlayer/Dive
$playeralias	doomer	male	*dive	KPPlayer/Dive

KPPlayer/Surface_1	KPWater1
KPPlayer/Surface_2	KPWater2

$Random	KPPlayer/Surface { KPPlayer/Surface_1 KPPlayer/Surface_2 }

$playeralias	player	male	*surface	KPPlayer/Surface
$playeralias	grindermarine	male	*surface	KPPlayer/Surface
$playeralias	doomer	male	*surface	KPPlayer/Surface

KPPlayer/Gasp_1	KPGasp1
KPPlayer/Gasp_2	KPGasp2

$Random	KPPlayer/Gasp { KPPlayer/Gasp_1 KPPlayer/Gasp_2 }

$playeralias	player	male	*gasp	KPPlayer/Gasp
$playeralias	grindermarine	male	*gasp	KPPlayer/Gasp
$playeralias	doomer	male	*gasp	KPPlayer/Gasp