// Footsteps
// Language Definitions

// This is where the footstep sounds for each texture are defined.
// The definition MUST be STEP_<texturename>

[enu default]
// Flats
// This is a list of flats that have footstep sounds associated with them.
// Items are separated by a colon ( : )
// If a flat/texture is not present in this list, then only the default sound will be
// played when it is walked on.

// Sounds
STEP_DEFAULT = "step/default";

// Water
STEP_WATR1 = "step/water";