texture PV_G2b, 192, 128
{
   XScale 1.0
   YScale 1.0
   Patch WSRM6E, 0, 0
   {
		XScale -1.0
   }
   Patch PV_G10, 64, 0
   {

   }
   Patch PV_G10, 128, 0
   {

   }
   Patch PAWN_S1, 32, 32
   {

   }
}

//BA01 red-brown bricks, normal graphitti
texture BA01A, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20A, 0, 192
}
//small window
texture BA01B, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20A, 0, 192
	
	Patch WSRM6B, 32, 96
}
//small window + posters
texture BA01C, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20AP, 0, 192
	
	Patch WSRM6B, 32, 96
}
//large window 
texture BA01D, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20A, 0, 192
	
	Patch PV_G10, 32, 64
}

//large window, boarded up
texture BA01E, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20A, 0, 192
	
	Patch wsrm6e, 32, 64
}

//posters
texture BA01F, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20AP, 0, 192
}
///////////////////////////////////////////////////
//BA02 red-brown bricks, squiggly graphitti
texture BA02A, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20AG, 0, 192
}
//sewer
texture BA02B, 256, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch BSR23, 128, 0
	Patch BSR20b, 128, 64
	Patch BSR20, 128, 192
	Patch SEWER1, 0, 256
}
//rats
texture BA02C, 256, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch BSR23, 128, 0
	Patch BSR20b, 128, 64
	Patch BSR20, 128, 192
	Patch SEWER2, 0, 256
}

//small window
texture BA02D, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20AG, 0, 192

	Patch WSRM6B, 32, 96
}

///////////////////////////////////////////////////
//BA03 red-brown bricks, low concrete foundation
texture BA03A, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch "ssrm12a", 0, 256
}

//large window
texture BA03B, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch "ssrm12a", 0, 256

	Patch PV_G10, 32, 64
}

//large window (boarded up)
texture BA03C, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch "ssrm12a", 0, 256

	Patch wsrm6e, 32, 64
}

//door
texture BA03D, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch ssrm12a, 0, 256

	Patch "drcvv1de", 32, 144
}

///////////////////////////////////////////////////
//BA04 red-brown bricks, low concrete foundation, 3 stories, dirty top edge
texture BA04A, 128, 512
{
	Patch bsr20b, 0, 0
	Patch BSR20, 0, 128
	Patch BSR20, 0, 256
	Patch BSR20, 0, 384
	Patch "ssrm12a", 0, 448
}
//"forging the future" steeltown poster
texture BA04B, 128, 512
{
	Patch bsr20b, 0, 0
	Patch BSR20, 0, 128
	Patch BSR20, 0, 256
	Patch BSR20, 0, 384
	Patch "ssrm12a", 0, 448
	
	Patch "sgsrmn10", 32, 256
}

/////////////////////////////////////////////
//BA05 dark grey bricks, concrete foundation, dirty top edge, concrete top edge
texture BA05A, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2", 0, 320
}

//posters
texture BA05B, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2pp", 0, 320
}

//large window, squiggly grafitti
texture BA05C, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2pp", 0, 320
	
	Patch PV_G10, 32, 64
}

//large window, boarded up, squiggly grafitti
texture BA05D, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2pp", 0, 320
	
	Patch wsrm6e, 32, 64
}
//squiggly graphitti
texture BA05E, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2gg", 0, 320
}

//large window
texture BA05F, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2", 0, 320
	Patch PV_G10, 32, 64
}

//large window (boarded up)
texture BA05G, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2", 0, 320
	Patch wsrm6e, 32, 64
}

//small window
texture BA05H, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2", 0, 320
	Patch WSRM6B, 32, 64
}

//offset double door 
texture BA05I, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch "cpvm2", 0, 320

	Patch "drcvv1c", 0, 304
}

//squiggly grafitti, small glass brick window
texture BA05J, 128, 448
{
	Patch "ssrm12a", 0, 0
	Patch "bmfv2a", 0, 64
	Patch "bmfv2", 0, 192
	Patch cpvm2gg, 0, 320
	
	Patch wsrba12, 32, 224
}



/////////////////////////////////////////////
//BA06 dark grey bricks, concrete top edge, 3 stories
texture BA06A, 128, 448
{
	Patch bmfv2, 0, 0
	Patch bsrv12, 0, 0
	Patch bsrv12, 64, 0
	Patch bmfv2, 0, 128
	Patch bmfv2, 0, 256
	Patch bmfv2, 0, 384
}

/////////////////////////////////////////////
//BA07 red-brown bricks, concrete foundation, 2 stories
texture BA07A, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch cpvm2, 0, 192
}
//squiggly graphitti
texture BA07B, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch cpvm2gg, 0, 192
}
//squiggly graphitti, posters
texture BA07C, 128, 320
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch cpvm2pp, 0, 192
}
/////////////////////////////////////////////
//BA08 dark grey bricks, low concrete foundation, dirty top edge, 3 stories
//double window
texture BA08A, 128, 512
{
	Patch bmfv2a, 0, 0
	Patch bsr21, 0, 128
	Patch bsr21, 64, 128
	Patch PV_G10, 0, 160
	Patch PV_G10, 64, 160
	Patch bsr21, 0, 288
	Patch bsr21, 64, 288
	Patch bmfv2a, 0, 320
	Patch ssrm12a, 0, 448
}

/////////////////////////////////////////////
//BA09 dark grey bricks, low concrete foundation, 1 story
//underground
texture BA09A, 128, 128
{
	Patch cpvm2, 0, 0
	Patch bmfv2, 0, -32
}

/////////////////////////////////////////////
//BA10 dark grey bricks, low concrete foundation, concrete top edge, 1 story
texture BA10A, 128, 224
{
	Patch cpvm2, 0, 96
	Patch bsrv12, 0, 0
	Patch bsrv12, 64, 0
	Patch bmfv2, 0, 32
}

/////////////////////////////////////////////
//BA11 Skidrow Pawn-o-Matic wall
texture BA11A, 128, 480
{
	Patch bsr23, 0, 0
	Patch wsrm4a, 0, 64
	Patch bsr22, 0, 192
	Patch bsr22, 64, 192
	Patch bsr20b, 0, 224
	Patch cpvm2, 0, 352
}

//posters
texture BA11B, 128, 480
{
	Patch bsr23, 0, 0
	Patch wsrm4a, 0, 64
	Patch bsr22, 0, 192
	Patch bsr22, 64, 192
	Patch bsr20b, 0, 224
	Patch cpvm2, 0, 352
	
	Patch "cpvm2pp", 0, 352
}

//Door
//
texture BA11C, 128, 480
{
	Patch bsr23, 0, 0
	Patch wsrm4a, 0, 64
	Patch bsr22, 0, 192
	Patch bsr22, 64, 192
	Patch bsr20b, 0, 224
	Patch cpvm2, 0, 352
	
	Patch "drcvv1e", 32, 368
}

//Pawn-o-matic window & sign
texture BA11D, 256, 480
{
	Patch bsr23, 0, 0
	Patch bsr23, 128, 0
	Patch wsrm4a, 0, 64
	Patch wsrm4a, 128, 64
	Patch bsr22, 0, 192
	Patch bsr22, 64, 192
	Patch bsr22, 128, 192
	Patch bsr22, 192, 192
	Patch bsr20b, 0, 224
	Patch bsr20b, 128, 224
	Patch cpvm2, 0, 352
	Patch cpvm2, 128, 352
	
	Patch WSRM6E, 32, 320
	{
		XScale -1.0
	}
	Patch PV_G10, 96, 320
	Patch PV_G10, 160, 320
	Patch PAWN_S1, 64, 352
}

/////////////////////////////////////////////
//BA12 dark grey bricks, low concrete foundation, 
texture BA12A, 128, 192
{
	Patch "cpvm2", 0, 64
	Patch "bmfv2a", 0, 0
	
}
//upper small windows
texture BA12B, 128, 192
{
	Patch "cpvm2", 0, 64
	Patch "bmfv2a", 0, 0
	Patch "wsrba7b", 0, 16
	Patch "wsrba7b", 64, 16
	
}

/////////////////////////////////////////////
//BA13 dark grey bricks, low concrete foundation, 
texture BA13A, 128, 560
{
	Patch bsr23, 0, 0
	Patch bsr20, 0, 64
	Patch bsr20a, 0, 192
	Patch bpvv1c, 0, 320
	Patch cpvm2, 0, 432
	Patch bmfv2, 0, 352
}

//warehouse window 
texture BA13B, 128, 560
{
	Patch bsr23, 0, 0
	Patch bsr20, 0, 64
	Patch bsr20a, 0, 192
	Patch bpvv1c, 0, 320
	Patch cpvm2, 0, 432
	Patch bmfv2, 0, 352
	
	Patch wsrm4a, 0, 112
}

//no grafitti
texture BA13C, 128, 560
{
	Patch bsr23, 0, 0
	Patch bsr20, 0, 64
	Patch bsr20, 0, 192
	Patch bpvv1c, 0, 320
	Patch cpvm2, 0, 432
	Patch bmfv2, 0, 352
}


//no grafitti, warehouse window
texture BA13D, 128, 560
{
	Patch bsr23, 0, 0
	Patch bsr20, 0, 64
	Patch bsr20, 0, 192
	Patch bpvv1c, 0, 320
	Patch cpvm2, 0, 432
	Patch bmfv2, 0, 352
	
	Patch wsrm4a, 0, 112

}

/////////////////////////////////////////////
//BA14 Warehouse indoor low wall with window
texture BA14A, 64, 192
{
	Patch wsrv1a, 0, -96
	Patch wsrv1a, 0, 32
	Patch "flpvm13", 0, 128
	
}

/////////////////////////////////////////////
//BA15 red-brown bricks, concrete foundation, 3 stories
texture BA15A, 128, 448
{
	Patch BSR23, 0, 0
	Patch BSR20b, 0, 64
	Patch BSR20, 0, 192
	Patch cpvm2, 0, 320
}