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               				Tourneymod v1.3  Changelog
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                  				written by 0xA5E	
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						Whats new from TM v1.2c to v1.3:

	BUGFIX: Fixed a bug in the cursesystem, which could cause the server to crash under specific circumstances.
		The probability that it crashes is very small. But its a good idea to update an older version.
	  
	BUGFIX: Playerdisconnect caused by an overflow during a admin login or commands command.

      	NEW: "Dont select the closest" Deathmatch spawning  (Enabled if  DF_SPAWN_FARTHEST isnt flaged)
		Who doesnt know the following problem. If "select fartest Spawnpoint" is enabled, experienced players are able to control
		the spawnpoints cause they know where you spawn, that sux, especially in 1on1. But if its disabled, its possible that you
		spawn directly where you died and  you get fraged again without any chance. 
	   	I rewrote the spawning such that it behaves like "dont select the nearest spawnpoints". This doesnt concern hitmen, 
		bagman and cashman spawning, cause in hitmen you spawn with a powerfull weapon.

      	CHANGED: Rated mapselection (votemapscoreboard). Now only two maps are selected by a rated value, all others will be choosen randomly
       
      	NEW: Multiple mapfiles for diffrent mods. Controled by cvar multiple_mapfiles (server.cfg). Now you can change your mod
		while playing on the server an it will automaticly choose its korresponding mapfile when the votemapscoreboard
      		shows up.
		If set to 1
		 	maps_dm.txt  	Gangbang, TeamDm 
		 	maps_rmdm.txt	Gangbang and TeamDeathmatch realmode
			maps_hm.txt 	HitmenGangbang, TeamHitmen (Rm and DM)
			maps_bm.txt  	Bagmanmaps (Rm, Dm and Hm)
			maps_cm.txt  	Cashmanmaps x
		If set to 0
			maps.txt  		for all mods
      		
      	Note: removed custom_map_filename option from TM.ini, elected admin can switch to any map 
      		  if gametype isnt fixed (no restriction to maps listed in the currently used mapfile)
      
      	NEW: In addition to multiple mapfiles i have added a few new cvarsset 
			default_dmfraglimit    	//value the server is set to when left idle and default_teamplay = 0
			default_tdmfraglimit   	//value the server is set to when left idle and default_teamplay = 4
			default_dmtimelimit    	//value the server is set to when left idle and default_teamplay = 4 or 0
			default_bmtimelimit    	//value the server is set to when left 
			default_dmfraglimit    	//value the server is set to when left idle and default_teamplay = 0
			default_tdmfraglimit   	//value the server is set to when left idle and default_teamplay = 4
			default_bagcash		//value the server is set to when left idle 
			dfault_cashplayer	//value the server is set to when left idle                   
			default_cashlimit	//value the server is set to when left idle 
      			default_map 		//map a server is set to after a reset and default_teamplay = 4 or 0
      			default_bmmap 		//map a server is set to after a reset and default_teamplay = 1
      		
      	NEW: Cursesystem characters: Leroy2, Scalper, Steelkid, Dogg, Lenny and newandold (chooses randomly between the "curse" and "oldcurse" table)
      	
      	NEW: randomized colors on mapvotescoreboard
      
      	NEW: Cashman, a Bagman modification (controled by two cvars teamplay and cashman ), if both set to 1, cashman is enabled
	   
	   	a) Spawn with full armor, all weapons (except flamer), ammo
	   	b) map contains no items (health, ammo, armor) except hmg cooling mod
	  	c) itmen4 cash: the more money you deposit, the more items you get (healths, armor,....)
	   	d) Penaltyspawn: if a player suicedes, next time he spawns without gl, rl and hmg and only with 50% armor
	   	e) Fraged players always drop their current weapon
	   	f) steal up to 500 at once from the safe  ( console variable )
	   	g) collect up to 1000 at once (console variable)
	   
	 
	 NEW: Server includes Five unreleased maps all modified by 0xA5EA
	 		team_rival2007			two cashspawns,alot of items and weapons changed (no Gl, no flamer)
	 		team_towers2007			two cashspawns,alot of items and weapons changed (no flamer)
	 		kp2omerta				fixed displaced items
	 		wildwesttm				changed the sky (wasnt downloadable)
	 		dmvillage				fixed displaced items (its a modified dm_village2 map)			
      
      	CHANGED: removed male_hand and male_citrusfrog models from the Force Custom Model Feature. (They are too small)
      		   Added a new cvar default_force_custom_model (default setting that the server will reset to if it is left idle)
      		    
__________________________________________________________________________________________________	 
			Whats new from  TMv1.2 to TMv1.2c:

Game extensions:

        1. added Powershotgun. Now the shotgun kicks alot more in Hitmen and Bagman.
           Thx to Weirdbitch for this great idea.

        2. added FCM-feature (Fource Custom model) Its a feature which forces a player^M
           to use a custommodel. Works only in Gangbang (teamplay = 0)^M
           if set to "2" (only possible via rconx force_custom_model ), it chooses
           a custom model on each mapchange and when a player connects.
           if set to "1" it only chooses a custommodel if a player is using a standard
           model.
           if set to "0", its disabled.
           You need the FCM-Modelpackage in order to get this feature work properly.
           You can grab it from^M
              http://downloads.kingpinforever.com/mods/FCM/FCM_Modelpackage_v1.1.zip^M
           or http://tourneymod.kicks-ass.org/fcm^M

        3. changed playerspawning in bagman. Now a player always spawns with silencer pistol,
           cowbar and shotgun.

        5. Added player statistics to the votemapscoreboard. Best

        6. increased speed of silencerpistol (only in Hitmen and Bagman)

        7. added 7 new deathsounds. This feature can be controlled via the toggle_deathsounds
           command, or via "rconx customdeathsounds (1 or 0)".

        8. added two new character to the tauntsystem. Its "Han" and "Popeye".

        9. alot of bugfixes and things i cant remember at the moment :-Z

 
__________________________________________________________________________________________________	 
			Whats new from TMv1.0 to TMv1.2:

Game extensions

	1.Implemented a modified Hitmenversion. 
		Now the server can run Hitmen in combination with Realmode, Bagman and Deathmatch.
		Some weapons have been modified. Grenades now explode on impact (only in Hitmen). 
		In addtion the shotgun now behaves like the shotgun from the Extreme Mod (Hitmen and Bagman).
		Weapons can be removed from the game at runtime (sethm_weapons) and lots more.
	     
		Related commands and settings:	
			TM.ini					admin & rconx
			default_hitmen 			sethitmen
			default_weapons			sethm_weapons
			default_hm_weapontime	sethm_weapontime
			disable_healthsound		toggle_healthsnd
			disable_random_weapon	toggle_randweap
			killforhealth			toggle_kill4health
			disable_oneshot 		toggle_oneshot
		
		check the TM.ini for more Informations about the settings and commands above.
	
	2.Added a console variable flamerammo
		Now by default, no flamerammo will be spawned.
		Related commands and settings:	
			TM.ini						rconx					
			default_spawn_flamerammo	rconx flamerammo 1 or 2
    
	3. Fixed the "Steal elected admin" bug. 
		No details, for obvious reasons.

	4. Added a "Soundcheat" fix. 
		The Soundsettings can now be controlled by the server if the cvar fix_snd_cfg is set to 1. 
		Every players soundsettings will get forced to the default settings if this feature is enabled.
		
		Related commands and settings:
			TM.ini					admin & rconx
			default_fix_snd_cfg		toggle_fixsndcfg			
	
	5.Added alot of Hud modifications (best resolution 1024x768)
		New features:
			Postioncounter (in every Mod except Hitmenbagman)
			In turn: Current Map and current mod at the top.
			Guntimer (only in Hitmen)
			Frags per hour 		fks
			Highest killstreak 	hks
			SCORE in Bagman
		    Added colored names. Now a players name will be displayed gray if not clean.	
   
	6. Added a Geoip system.
		Now the Server shows - if enabled - a message about the country a player is connecting from. 
		In every case, the system displays the countrycode of a player with the <rconx status> command.
		The Geoipsystem is based on a open source database which should get updated from time to time.
		You can grab it from here.
			http://ip-to-country.webhosting.info/downloads/ip-to-country.csv.zip
		Related commands and settings:	
			TM.ini				rconx
			default_no_geoip	rconx geoip 1 or 0
								rconx status
   
    4.Cursesystem:
		Added a new character BLACKIE to the system
		Added a third mode (Silent mode) to the system:
			Silent mode     : no taunts
			Restricted mode : killtaunts and "pointed" taunts
			Unlimited mode  : killtaunts and taunts
		Related commands and settings:	
			TM.ini				admin & rconx
			default_cursemode	switch_cursemode
	  

	5) miscellaneous modifications
		Passworded admins now can change to any map available on the server
		Improved the acc calculation routine
		The console variable cheats is now writeprotected and forced to 0.
		Added a new ini-file "TM.ini" (updaters from 1.0 to 1.2 should remove the comp.ini file 
		and replace their old server.cfg with the new one)
		Added a rconx logout feature. Use rconx_login <urpassword> a second time to log out.
		Moved a lot of settings from the server.cfg to the TM.ini. The server now can detect a 
		serverstart. In this case it will read the default values from the TM.ini

TMv1.1 was never been released
		  
Whats new from MM1.52 to TMv1.0:
    
     1. Curse-system rewritten and extended (check curselist and commands).
        
	a) Added toggle_curselimit command and removed unlimited_curse option from the comp.ini
	
	b) Added a new cvar "full_curse" to the system (its set by the server.cfg and by the 
	   toggle_curselimit command). The current value can be viewed with the "settings" command.
	
	b) Added four new male characters and 3 new female characters to the curse-system
	   PHONZO      BRITTANY   
	   WHITIE      LISA
	   BUMMY       PERRIE
	   PETE 
	   
	c) Created new male and female random curse-table, the original MM1.52 random
	   curse-table is still available with the "oldcurse"-command.
	
	d) Extended the killtaunttables
 
     2. KINGPIN2-maps now work. Added a view singleplayerprops like breakables, plants and lots more.
        Dogs and rats are NOT activated. Removed the showprobs and hideprops command.
     
     3. Reformatted the commands, curselist and settings output. 
	The anti_spawncamp cvar can now be viewed by the "settings" command.
     
     4. Reduced the size of the shared library (dll-file) from 1.45 mb to 945 kb by removing  
	unused single-player code.
     
     5. Shotgun and magnum now work under water.

     6. Increased playermaxcash to 300.
