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This is the TouRneY MoD v1.2 for Linux written by [Lag]Area. Its a modified
version of the well known Monkey Mod 1.52. 

Whats new from  TMv1.2 to TMv1.2c:

Game extensions:
	
	1. added Powershotgun. Now the shotgun kicks alot more in Hitmen and Bagman. 
	   Thx to Weirdbitch for this great idea. 
	
	2. added FCM-feature (Fource Custom model) Its a feature which forces a player^M                                                                   
           to use a custommodel. Works only in Gangbang (teamplay = 0)^M
	   if set to "2" (only possible via rconx force_custom_model ), it chooses 
	   a custom model on each mapchange and when a player connects.
	   if set to "1" it only chooses a custommodel if a player is using a standard
	   model. 
	   if set to "0", its disabled.                                                               
	   You need the FCM-Modelpackage in order to get this feature work properly. 
	   You can grab it from^M                                                                                            
	      http://downloads.kingpinforever.com/mods/FCM/FCM_Modelpackage_v1.1.zip^M                                                    
	   or http://tourneymod.kicks-ass.org/fcm^M
	
	3. changed playerspawning in bagman. Now a player always spawns with silencer pistol,
	   cowbar and shotgun.
	
	5. Added some statistics to the votemapscoreboard. 

        6. increased speed of silencerpistol (only in Hitmen and Bagman)          
        
	7. added 7 new deathsounds. This feature can be controlled via the toggle_deathsounds
	   command, or via "rconx customdeathsounds (1 or 0)".
	   
	8. added two new character to the tauntsystem. Its "Han" and "Popeye".
	   
	9. alot of bugfixes and things i cant remember at the moment :-Z 

Whats new from TMv1.0 to TMv1.2:

Game extensions

	1.Implemented a modified Hitmenversion. 
		Now the server can run Hitmen in combination with Realmode, Bagman and Deathmatch.
		Some weapons have been modified. Grenades now explode on impact (only in Hitmen). 
		In addtion the shotgun now behaves like the shotgun from the Extreme Mod (Hitmen and Bagman).
		Weapons can be removed from the game at runtime (sethm_weapons) and lots more.
	     
		Related commands and settings:	
			TM.ini					admin & rconx
			default_hitmen 			sethitmen
			default_weapons			sethm_weapons
			default_hm_weapontime	sethm_weapontime
			disable_healthsound		toggle_healthsnd
			disable_random_weapon	toggle_randweap
			killforhealth			toggle_kill4health
			disable_oneshot 		toggle_oneshot
		
		check the TM.ini for more Informations about the settings and commands above.
	
	2.Added a console variable flamerammo
		Now by default, no flamerammo will be spawned.
		Related commands and settings:	
			TM.ini						rconx					
			default_spawn_flamerammo	rconx flamerammo 1 or 2
    
	3. Fixed the "Steal elected admin" bug. 
		No details, for obvious reasons.

	4. Added a "Soundcheat" fix. 
		The Soundsettings can now be controlled by the server if the cvar fix_snd_cfg is set to 1. 
		Every players soundsettings will get forced to the default settings if this feature is enabled.
		
		Related commands and settings:
			TM.ini					admin & rconx
			default_fix_snd_cfg		toggle_fixsndcfg			
	
	5.Added alot of Hud modifications (best resolution 1024x768)
		New features:
			Postioncounter (in every Mod except Hitmenbagman)
			In turn: Current Map and current mod at the top.
			Guntimer (only in Hitmen)
			Frags per hour 		fks
			Highest killstreak 	hks
			SCORE in Bagman
		    Added colored names. Now a players name will be displayed gray if not clean.	
   
	6. Added a Geoip system.
		Now the Server shows - if enabled - a message about the country a player is connecting from. 
		In every case, the system displays the countrycode of a player with the <rconx status> command.
		The Geoipsystem is based on a open source database which should get updated from time to time.
		You can grab it from here.
			http://ip-to-country.webhosting.info/downloads/ip-to-country.csv.zip
		Related commands and settings:	
			TM.ini				rconx
			default_no_geoip	rconx geoip 1 or 0
								rconx status
   
    4.Cursesystem:
		Added a new character BLACKIE to the system
		Added a third mode (Silent mode) to the system:
			Silent mode     : no taunts
			Restricted mode : killtaunts and "pointed" taunts
			Unlimited mode  : killtaunts and taunts
		Related commands and settings:	
			TM.ini				admin & rconx
			default_cursemode	switch_cursemode
	  

	5) miscellaneous modifications
		Passworded admins now can change to any map available on the server
		Improved the acc calculation routine
		The console variable cheats is now writeprotected and forced to 0.
		Added a new ini-file "TM.ini" (updaters from 1.0 to 1.2 should remove the comp.ini file 
		and replace their old server.cfg with the new one)
		Added a rconx logout feature. Use rconx_login <urpassword> a second time to log out.
		Moved a lot of settings from the server.cfg to the TM.ini. The server now can detect a 
		serverstart. In this case it will read the default values from the TM.ini

TMv1.1 was never been released
		  
Whats new from MM1.52 to TMv1.0:
    
     1. Curse-system rewritten and extended (check curselist and commands).
        
	a) Added toggle_curselimit command and removed unlimited_curse option from the comp.ini
	
	b) Added a new cvar "full_curse" to the system (its set by the server.cfg and by the 
	   toggle_curselimit command). The current value can be viewed with the "settings" command.
	
	b) Added four new male characters and 3 new female characters to the curse-system
	   PHONZO      BRITTANY   
	   WHITIE      LISA
	   BUMMY       PERRIE
	   PETE 
	   
	c) Created new male and female random curse-table, the original MM1.52 random
	   curse-table is still available with the "oldcurse"-command.
	
	d) Extended the killtaunttables
 
     2. KINGPIN2-maps now work. Added a view singleplayerprops like breakables, plants and lots more.
        Dogs and rats are NOT activated. Removed the showprobs and hideprops command.
     
     3. Reformatted the commands, curselist and settings output. 
	The anti_spawncamp cvar can now be viewed by the "settings" command.
     
     4. Reduced the size of the shared library (dll-file) from 1.45 mb to 945 kb by removing  
	unused single-player code.
     
     5. Shotgun and magnum now work under water.

     6. Increased playermaxcash to 300.

For stability reasons the TouRneY MoD v1.0 Server should contain a few .md2 files which 
are included in this package. They are located in "models/probs". 

The TouRneY MoD v1.0  comes with the latest cheatdetectsystem "MM-Admin v0.2 BETA" 
and the rconhackfixed "kpded" binary. There is also a start-script included, which makes 
it easy to run kpded in three different ways.

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Installation instructions:

	Extract these files to your kingpin folder.
	Go to kingpin folder and start game with:           
	
		./kpded + set game tm + exec server.cfg
	
	or use the start-script "start_Kpded" (recommended): 
	
		./start_Kpded   
	
	Note: You should first edit the start-script, read the howto inside that start-script.
	
	Note: File permissions of "kpded" and the "start_Kpded" should be set to "-rwxr--r--".
	      Command: chmod 744 kpded start_Kpded
	      All Kp-files should be owned by the user and not by root.
	      For security reasons: DONT RUN kpded AS ROOT !!

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Known bugs:
      Server crashes sometimes at kpdm5_kp2d_beta1, but only if someone jumps out of 
      a breakable window at the grenadelauncherroom. Thats the reason why this map 
      isn't added to the server.

      Any suggestions or ideas ?? Call me: ICQ 205222805   


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