/*QUAKED target_timer (.5 .5 .5) ? STOP
Starts or stops a stopwatch timer.

-------- KEYS --------
team        Timer ID (0-9)
targetname  Name used by triggers

-------- SPAWNFLAGS --------
STOP        Stops the timer. If not set, starts the timer.

Notes:
A target_timer with the STOP flag set must use the same
team value as the target_timer that starts the timer.

Records are stored per timer and displayed on the
KitMod highscore board.
*/

/*QUAKED kit_timer_start (1 .5 0) (-16 -16 -24) (16 16 48)
Starts KitMod timers 1, 2 and 3 when touched.

Players touching this entity begin timing for all three
KitMod timer records simultaneously.

model="models/kitmod/clock/tris.md2"
*/
/*QUAKED kit_timer_stop1 (1 .5 0) (-16 -16 -64) (16 16 8)
Stops KitMod timer 1 and records a highscore.

Displays the elapsed time and stores the best record
for Timer 1.

model="models/props/flag/flag2.md2"
*/
/*QUAKED kit_timer_stop2 (1 .5 0) (-16 -16 -64) (16 16 8)
Stops KitMod timer 2 and records a highscore.

Displays the elapsed time and stores the best record
for Timer 2.

model="models/props/flag/flag1.md2"
*/
/*QUAKED kit_timer_stop3 (1 .5 0) (-16 -16 -64) (16 16 8)
Stops KitMod timer 3 and records a highscore.

Displays the elapsed time and stores the best record
for Timer 3.

model="models/props/flag/flag3.md2"
*/


/*QUAKED kpz_lion (1 .5 .0) (-20 -25 -45) (20 25 45)
Decorative lion statue.

model="models/kpz/lion/tris.md2"
*/

/*QUAKED kpz_truck_solid (0 .5 .8) (-140 -50 -80) (140 50 50)

A Truck

The bounding box can be rotated in angles of 90 deg and block properly

model="models/props/truck/c4.mdx;models/props/truck/m26y.mdx;models/props/truck/mn3.mdx;models/props/truck/mp1a.mdx;models/props/truck/tires.mdx;models/props/truck/v1a.mdx;models/props/truck/v1b.mdx"
*/

/*QUAKED func_reflect (0 .5 1) ? START_OFF TOGGLE
Reflects entities, projectiles and effects on one side of the brush.

Create a brush and texture the reflective face with the desired
mirror texture, then turn the brush into a func_reflect entity.

-------- SPAWNFLAGS --------
START_OFF  Reflection starts disabled.
TOGGLE     Allows reflection to be toggled on and off by triggers.

-------- KEYS --------
lip        Reflection offset distance. Default is 2.

Notes:
Supports floor, ceiling and wall reflections.
Maximum of 16 func_reflect entities per map.
Can be triggered to enable or disable reflections.

Styles:
0 = floor
1 = ceiling
2 = west wall
3 = east wall
4 = south wall
5 = north wall
*/



/*QUAKED misc_blackhole (1 .5 0) (-64 -64 0) (64 64 8)
Animated black hole effect.

This entity is non-solid and continuously animates.
When triggered, it removes itself from the level.

model="models/objects/black/tris.md2"
*/

/*QUAKED target_blaster (1 0 0) (-8 -8 -8) (8 8 8) MOVEIT AIM_CLIENTYAW AIM_CLIENTPITCH DEBUG
Fires a shot in the set direction when triggered. Shot is determined by firetype.

"firetype"  default is 7. supports 4 bullet, 6 grenade, 7 rockets.
"dmg"       default is 15.
"moral"     fixed PITCH aim.
"order"     fixed YAW aim.
"speed"     default is 1000.
"type"      sound path without .wav
"count"     X offset.
"viewheight" Z offset.
"delay"     grenade fuse time.
"duration"  refire delay.

MOVEIT          moves entity to target location.
AIM_CLIENTYAW   uses activator yaw.
AIM_CLIENTPITCH uses activator pitch.
DEBUG           prints angle information.
*/