/*QUAKED misc_model (1 .5 0) (-16 -16 -16) (16 16 16) ANIMATION MINLIGHT FULLBRIGHT FLIES SURF_ALPHA GLOW NOSHADOW ROTATE

Static, animated or AI driven model.

KEYS

model:
Model file to display.

solidstate:
1 = static non-solid
2 = falling solid
3 = static solid
4 = falling non-solid
5 = wandering/patrol NPC solid

bleft:
Bounding box minimums.
Required for solid models.

tright:
Bounding box maximums.
Required for solid models.

health:
Object health.
If set, the object can be destroyed.
For solidstate 5, defaults to 100.

mass:
size of debris

name:
name other wise it's called misc_model when killed.

item:
Item dropped when the model is destroyed.

dmg:
Touch damage when solidstate is 5.
Default 10.

skin:
Skin number.

startframe:
First animation frame.

framenumbers:
Number of animation frames.

scale:
Model scale.

target:
When solidstate is 5, target may reference
path_corner or path_corner_cast entities.
If omitted the model wanders randomly.

surfacetype:
1 water
2 concrete
3 fabric
4 gravel
5 metal
6 metal light
7 snow
8 tile
9 wood

noise:
Looping ambient sound.

spawnflags:
1   animate
2   minlight
4   fullbright
8   flies
16  alpha
32  glow
64  no shadow
128 rotate

*/