There are many changes in Curse Mod from the original Kingpin Life of Crime code.

Most obvious in the Single Player mode is the increased Pipe and Crowbar damage.
You can actually kill something with these weapons now, no need to run from
that Pimp and his Hoe at the start of the game cuz your pipe will do the job now.
Single Player Pipe damage = 15.		Multiplayer Pipe damage = 50.
Single Player Crowbar damage = 20.	Multiplayer Crowbar damage = 70.

WEAPON CHANGES:

Pistol damage is increased from 15 to 20.

The Shotty is madly improved.  Hogie and I (Chief) spent hours perfecting the Shotty
damage and kick and quick reload.
We ended with these changes for the Shotty:
Damage increased from 16 to 22 damage per pellet ( 6 pellets per shot ).
Reloads 4 shells at once if you have them, 1 at a time if you don't have 4.

Tommy has a damage of 18 per bullet.  Original damage was 14.

Rocket has a damage of 120 always.  The original code picked a randam damage from 100 to 120.

Flamer is less powerfull.  Now flame damage is 1 always.  Original code said sometimes 1 sometimes 2.

MISC CHNAGES:
Addition of several client commands such as CURSE, KINGPIN, LAMONT, LEROY, MOKER, MOMO, NIKKI, etc
that allow the clients to use these taunts originally only accessable to the Single Player AI.

NoAmmoWeaponChange improved to check for partially full clips of ammo.
Before if you didnt have a full clip of ammo, that weapon would be skipped over
when performing an automatic weapon change after your current weapon runs out of ammo.

CLIENT LIMITS:
Server disallows the bitch model if the skill level is set higher than 1 in the server.cfg
If SKILL is set to 2 for example, all clients trying to use the bitch model will be assigned
at random one of 15 skins for the Runt model.  These skins are intended to look gay.
This works for any custom model.  SKILL 2 and all custom models will be disallowed.

For more info:
http://planetkingpin.com/kpl/curse.html


