Crash Classic by FREDZ
18-09-2022
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Version 0.13:
- Removed armor under realistic_weapons.
- Fixed bug that vip did not spawn with pipe and crowbar.
- Put Tommygun realistic_weapons damage on 14
- Put Shotgun realistic_weapons damage on 16 and kick 50

Version 0.12:
- Added realistic_weapons to crash.ini
- Added new Deactivator and Bomb model.
- Disabled scope.
- Allot of research in orginale weapons mostly comments in source code.
- Fixed crowbar w_weapon.
- Fixed bug in AutoLoadWeapon is also in orginale crash mod.
- Added eject shells for realistic_weapons.
- Tweaked weapons see table down here to show weapon settings (Table not full otherwise to big).

Version 0.11:
- Removed Q2 stuff.
- Fixed weapon mods (pickup and spawn code).
- Added info_crash_start and info_gang_start replace info_player_deathmatch for bagman maps.
- Added crash_vip and crash_bomb entity hack. For fast map hacks.
- Bagman maps should work now in crash.
- Updated crash.def
- Vip can also be now other Boss (Marsellus Wallace) random.

Version 0.10:
Based on Crash Squad 0.6 for Kingpin.
- Removed all Crash Squad weapons.
- Renamed things to Classic.
- Renamed team names back to orginale.
- Put team skins back
- Vip is now Kingpin boss.

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Weapons:			|Ammo start	|Rounds		|Damage
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pipe				|All		|n/a		|10  (10)	  10 |
crowbar				|Vip only	|n/a		|50  (50)	  50 |
pistol(no mod)		|50	(40)	|10	(10?7)7	|15  (25?50)  19 |
shotgun				|32	(32)	|8	(8)	  7	|16	 (30)	  16 |
tommygun			|160(180)	|50	(30) 50	|14	 (25)	  14 |
hmg(no mod)			|90	(120)	|30	(30) 20 |50	 (30)	  50 |
grenadelauncher		|1	(1)		|3	(1)   1	|240 (50)	  240|
bazooka				|10	(10)	|5	(5)   1	|100 (50?150) 100|
flamethrower		|50	(n/a)	|n/a		|1?2 (n/a) 	  1?2|
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Between (number) is old crash settings in 0.6 depending abit on weapons.
After (number) is realistic_weapons settings.
Before (number) is default Kingpin settings.
? means or
n/a = not available
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