   Kingpin Coop Additional Features
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during this projet we added a few additional feature that we felt
belong in a coop game. this file contains documentation on the
extras that have been added.


   Equipment System Fixes
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backpacks, armour, weapon mods, weapons, cash, keys, flashlights and
many other items can now be manipulated as if they were quake2
weapons.

To do this there are two new inventory cycling keys
just bind a few keys like so:


	bind PGDN "coop_invnext"
	bind PGUP "coop_invprev"

bind these to have all the keys centered around the page up/down keys
	bind INS "invuse"
	bind DEL "invdrop"
	bind HOME "inven"

and you'll have a slightly nicer (more quake2-like) time with
inventory management.


   Drop-able Cash
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you can now select and drop cash (in quantities of 20)


   Turn off the radios
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A client side way to turn off the radios - this can be useful when a
lan party has 2 or more people in the same room and the ingame music
from multiple sets of speakers starts to overlap.

in the "coop/sound" directory there is a "world (no music)"
directory. to remove sounds from a client simply rename this
directory to "world". i know it isn't very elegant but at least
there is a way.


   Coop exit
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keeps a single player from exiting the level. there is at least one
level that this doesn't work in (but it should cause no difficulty
playing with this option turned on).
by default this is turned on. to turn this off go to the console and
type:

	set coop_exit 0


   Follower Dismissal
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if you bind a key to "key_ditch" you can use it to remove followers
from your posse so that you can hire someone else who's better.
