| targetname | This entity's ID |
| 1 | TIMER_UP | Timer goes up. |
| 2 | TIMER_DOWN | Countdown. |
| 4 | START_OFF | Set default state to OFF. |
| 8 | MULTI_USE | Can be triggered multiple times. |
| count | Time before triggering targeted entity |
| pathtarget | Target entity's ID |
| targetname | This entity's ID |
| target | 'target_string' entity's ID |
| style | Display style (0='xx', 1='xx:xx', 2='xx:xx:xx') |
| delay | Time in seconds for sparks to occur (default=1) |
| target | Target entity ID to trigger on death |
| 2 | REVERSE | Invert movement. |
| 4 | CRUSHER | Instant killing stucked entities. |
| 8 | NO_MONSTER | Monsters cannot trigger this entity. |
| 16 | ANIMATED | Cycle through all frames at 2hz. |
| 32 | TOGGLE | Maintain state, switch only when triggered. |
| 64 | X_AXIS | Use X axis to rotate. |
| 128 | Y_AXIS | Use Y axis to rotate. |
| 256 | AUTO_OPEN | Open when an entity gets nearby. |
| distance | Is how many degrees the door will be rotated. |
| speed | Determines how fast the door moves (default=100) |
| message | Message printed once when the door is touched if it is a trigger door |
| angle | Determines the opening direction |
| targetname | This entity's ID. If set, must be triggered with a button or trigger field. |
| killtarget | ID of the entity to delete when triggered |
| health | If set, door must be shot open |
| speed | Movement speed (default=100) |
| wait | Wait before returning, never return when set to '-1' (default=3) |
| dmg | Damage to inflict when blocked (default=2) |
| sounds | 0 or 1=silent, 2=light, 3=medium, 4=heavy (default=0) |
| 2 | REVERSE | Invert movement. |
| 64 | X_AXIS | Use X axis to rotate. |
| 128 | Y_AXIS | Use Y axis to rotate. |
| duration | Is how long the rotation will take place. |
| 1 | ALPHA1 | |
| 2 | ALPHA2 | |
| 4 | ALPHA4 | |
| 8 | ALPHA6 | |
| 16 | ALPHA8 | |
| 32 | SCALE50 |
| 1 | START_OFF | Set default state to OFF. |
| 2 | ALARM |
| targetname | This entity's ID |
| health | Strength, the light can be destroyed if set |
| speed | light radius (default=32) |
| 1 | NOTRAIL | |
| 2 | NOEFFECTS |
| dmg | Damage inflicted (default=15) |
| speed | Bold speed (default=1000) |
| team | String team, must be the same ID as 'target_string' |
| count | Position in the string (default=1) |
| targetname | This entity's ID |
| team | String team, must be the same ID as 'target_character's |
| message | Message to display on 'target_character's |