| model | Models\actors\bitch\ |
| head | Head shape - 0 = default, 1 = bald, 2 = pony tail |
| art_skins | Head -- torso -- legs skin number (always three digits) |
| scale | Model scale -- 0 to 1 (default=1) |
| count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| currentcash | Money (negative value to hire) |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100, 200 when friendly) |
| name | Character's name |
| acc | Accuracy (default=2) |
| cal | Weapon caliber (default=3) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| item | Item name to drop on death |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |
| model | Models\actors\dog\ |
| skin | Skin - 1 or 2 (default=1) |
| scale | Model scale -- 0 to 1 (default=1) |
| currentcash | Money |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100) |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |
| 1 | FLASH_LIGHT | Equiped with flashlight. |
| 2 | TRIGGER_SPAWN | Must be triggered to appear. |
| 4 | FLAMETHROWER | Equiped with flame thrower. |
| 8 | BAZOOKA | Equiped with bazooka. |
| 16 | HMG | Equiped with heavy machine gun. |
| 32 | IMMEDIATE_FOLLOW_PATH | Start walking on map load. |
| 64 | TOMMYGUN | Equiped with tommy gun. |
| 128 | GRENADE | Equiped with grenade launcher. |
| 256 | NOT_EASY | Do not spawn if skill = 0. |
| 512 | NOT_MEDIUM | Do not spawn if skill = 1. |
| 1024 | NOT_HARD | Do not spawn if skill >= 2. |
| 2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
| 4096 | NOT_COOP | Do not spawn in Coop. |
| 8192 | SHOTGUN | Equiped with shotgun. |
| model | Models\actors\punk\ |
| art_skins | Head -- torso -- legs skin number (always three digits) |
| head | Head shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet |
| scale | Model scale -- 0 to 1 (default=1) |
| count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| currentcash | Money (negative value to hire) |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100, 200 when friendly) |
| name | Character's name |
| acc | Accuracy (default=2) |
| cal | Weapon caliber (default=3) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| item | Item name to drop on death |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |
| model | Models\actors\runt\ |
| art_skins | Head -- torso -- legs skin number (always three digits) |
| scale | Model scale -- 0 to 1 (default=1) |
| count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| currentcash | Money (negative value to hire) |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100, 200 when friendly) |
| name | Character's name |
| acc | Accuracy (default=2) |
| cal | Weapon caliber (default=3) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| item | Item name to drop on death |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |
| 1 | FLASH_LIGHT | Equiped with flashlight. |
| 2 | TRIGGER_SPAWN | Must be triggered to appear. |
| 4 | FLAMETHROWER | Equiped with flame thrower. |
| 8 | BAZOOKA | Equiped with bazooka. |
| 16 | HMG | Equiped with heavy machine gun. |
| 32 | IMMEDIATE_FOLLOW_PATH | Start walking on map load. |
| 64 | TOMMYGUN | Equiped with tommy gun. |
| 128 | GRENADE | Equiped with grenade launcher. |
| 256 | NOT_EASY | Do not spawn if skill = 0. |
| 512 | NOT_MEDIUM | Do not spawn if skill = 1. |
| 1024 | NOT_HARD | Do not spawn if skill >= 2. |
| 2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
| 4096 | NOT_COOP | Do not spawn in Coop. |
| 8192 | SHOTGUN | Equiped with shotgun. |
| model | Models\actors\shorty\ |
| art_skins | Head -- torso -- legs skin number (always three digits) |
| scale | Model scale -- 0 to 1 (default=1) |
| count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| currentcash | Money (negative value to hire) |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100, 200 when friendly) |
| name | Character's name |
| acc | Accuracy (default=2) |
| cal | Weapon caliber (default=3) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| item | Item name to drop on death |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |
| model | Models\actors\thug\ |
| head | Head shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet |
| art_skins | Head -- torso -- legs skin number (always three digits) |
| scale | Model scale -- 0 to 1 (default=1) |
| currentcash | Money (negative value to hire) |
| count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100, 200 when friendly) |
| name | Character's name |
| acc | Accuracy (default=2) |
| cal | Weapon caliber (default=3) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| item | Item name to drop on death |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |
| 1 | FLASH_LIGHT | Equiped with flashlight. |
| 2 | TRIGGER_SPAWN | Must be triggered to appear. |
| 4 | FLAMETHROWER | Equiped with flame thrower. |
| 8 | BAZOOKA | Equiped with bazooka. |
| 16 | HMG | Equiped with heavy machine gun. |
| 32 | IMMEDIATE_FOLLOW_PATH | Start walking on map load. |
| 64 | TOMMYGUN | Equiped with tommy gun. |
| 128 | GRENADE | Equiped with grenade launcher. |
| 256 | NOT_EASY | Do not spawn if skill = 0. |
| 512 | NOT_MEDIUM | Do not spawn if skill = 1. |
| 1024 | NOT_HARD | Do not spawn if skill >= 2. |
| 2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
| 4096 | NOT_COOP | Do not spawn in Coop. |
| 8192 | SHOTGUN | Equiped with shotgun. |
| model | Models\actors\whore\ |
| head | Head shape - 0 = default, 1 = bald, 2 = pony tail |
| art_skins | Head -- torso -- legs skin number (always three digits) |
| scale | Model scale -- 0 to 1 (default=1) |
| count | +1 cigar, +2 hat1, +4 hat2, +8 hat3 |
| cast_group | Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy |
| currentcash | Money (negative value to hire) |
| localteam | Gang name |
| angle | Facing direction |
| health | Health points (default=100, 200 when friendly) |
| name | Character's name |
| acc | Accuracy (default=2) |
| cal | Weapon caliber (default=3) |
| moral | Moral -- 1 to 7 = coward to psychotic, 0 = random |
| item | Item name to drop on death |
| target | Walk to (path_corner_cast) |
| guard_target | Link to ai_guard entity |
| combattarget | Link to path_corner_cast |
| deathtarget | Target to trigger on death |
| killtarget | Entity to delete on death |
| leader_target | Link to another gang member |
| health_target | Target to health threshold events 1 (trigger or run to) |
| health_threshold | Must be set if health_target is used |
| health_target2 | Target to health threshold events 2 (trigger or run to) |
| health_threshold2 | Must be set if health_target2 is used |
| health_target3 | Target to health threshold events 3 (trigger or run to) |
| health_threshold3 | Must be set if health_target3 is used |
| aiflags | AI flags |