| targetname | This entity's ID |
| 1 | TOGGLE | Maintain state, switch only when triggered. |
| 2 | NO_MONSTER | Monsters cannot trigger this entity. |
| 4 | DONOTMOVE | Don't animate or don't move. |
| 8 | REMOVE_SELF | Remove itself when triggered (SPMod only). |
| angle | Determines the sliding direction |
| target | All entities with a matching ID will be used |
| killtarget | ID of the entity to delete when triggered |
| speed | Moving speed (default=40) |
| accel | Acceleration (default=speed) |
| decel | Deceleration (default=speed) |
| wait | Wait before return (default=1) (set to -1=never return) |
| lip | Lip (default=4) |
| health | If set, the button is shootable |
| sounds | 0 or 1=silent, 2=butn2, 3=valve, 4=wheel, 5=console, 6=push, 7=thunk, 8=wall |
| 1 | START_ON | Set default state to ON. |
| 2 | TOGGLE | Maintain state, switch only when triggered. |
| speed | Traveling speed (default=100) |
| 1 | START_OPEN | Set state to OPEN when entering the level for the first time. |
| 2 | AUTO_OPEN | Open when an entity gets nearby. |
| 4 | CRUSHER | Instant killing stucked entities. |
| 8 | NO_MONSTER | Monsters cannot trigger this entity. |
| 16 | ANIMATED | Cycle through all frames at 2hz. |
| 32 | TOGGLE | Maintain state, switch only when triggered. |
| 64 | ANIMATED_FAST | Cycle through all frames at 10hz. |
| 128 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| message | Message printed once when the door is touched if it is a trigger door |
| team | Trigger every door with the same team name |
| angle | Determines the opening direction (-1=top, -2=bottom) |
| targetname | This entity's ID, must be triggered with a button or a trigger field if set. |
| target | Targeted entity's ID, will be triggered on opening |
| target2 | Point to an ai_safespot's ID (for Lockpicking purpose), can also be used as an alternate "targetname" field. |
| killtarget | ID of the entity to delete when triggered |
| health | If set, door must be shot open |
| speed | Movement speed (default=100) |
| accel | Acceleration (default=speed) |
| decel | Deceleration (default=speed) |
| wait | Wait before returning (default=3, -1 = never return) |
| lip | Lip remaining at end of move (default=8) |
| dmg | Damage to inflict when blocked (default=2) |
| key | Key number required to unlock (-1=trigger unlock or pick, 1=Store Room Key, 2=Electrical_Room, 3=Chem_Plant_Key, 4=Bridge_Key, 5=Shipyard_Key,6=Warehouse_Key, 7=Shop_Key, 8=Ticket, 9=Office_Key, 10=Key10) |
| sounds | 0 or 1=silent, 2=metal sliding, 3=wooden swinging, 4=metal swinging, 5=metal sliding train, 6=metal rolling, 7=metal swing-up garage door, 8=wooden swinging, 9=wooden drawer, 10=metal drawer (default=2) |
| 1 | START_OPEN | Set state to OPEN when entering the level for the first time. |
| 2 | REVERSE | Invert movement. |
| 4 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| 8 | NO_MONSTER | Monsters cannot trigger this entity. |
| 16 | ANIMATED | Cycle through all frames at 2hz. |
| 32 | TOGGLE | Maintain state, switch only when triggered. |
| 64 | X_AXIS | Use X axis to rotate. |
| 128 | Y_AXIS | Use Y axis to rotate. |
| distance | How many degrees the door will be rotated. |
| speed | Movement speed (100 default) |
| style | 0 = rotate away from it's activator, 1 = fixed rotation (default 0) |
| message | Message printed once when the door is touched if it is a trigger door |
| team | Trigger every door with the same team name |
| angle | Determines the opening direction |
| targetname | This entity's ID, must be triggered with a button or a trigger field if set. |
| target | Targeted entity's ID, will be triggered on opening |
| target2 | Point to an ai_safespot's ID (for Lockpicking purpose), can also be used as an alternate "targetname" field. |
| killtarget | ID of the entity to delete when triggered |
| health | If set, door must be shot open |
| wait | Wait before returning (default=3, -1 = never return) |
| dmg | Damage to inflict when blocked (default=2) |
| key | Key number required to unlock (-1=trigger unlock or pick, 1=Store Room Key, 2=Electrical_Room, 3=Chem_Plant_Key, 4=Bridge_Key, 5=Shipyard_Key,6=Warehouse_Key, 7=Shop_Key, 8=Ticket, 9=Office_Key, 10=Key10) |
| sounds | 0 or 1=silent, 2=metal sliding, 3=wooden swinging, 4=metal swinging, 5=metal sliding train, 6=metal rolling, 7=metal swing-up garage door, 8=wooden swinging, 9=wooden drawer, 10=metal drawer (default=2) |
| 1 | ALWAYS_SHOOT | Can always be shot. |
| 2 | 1ST_LEFT | Move left first. |
| 4 | 1ST_DOWN | Move down first. |
| targetname | This entity's ID |
| target | Target entity's ID |
| angle | Moving direction |
| dmg | Damage to inflic when blocked (default=2) |
| wait | How long to hold in the open position, stay forever if '-1' (default=5) |
| health | Strength, must be shot-open if set. |
| killtarget | ID of the entity to delete when triggered |
| 1 | TRIGGER_SPAWN | Must be triggered to appear. |
| 2 | ANIMATED | Cycle through all frames at 2hz. |
| 4 | ANIMATED_FAST | Cycle through all frames at 10hz. |
| 8 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| 16 | AUTO_SOUND | Let the game choose the right sound for you (SPMod only). |
| 32 | CRITICAL_ONLY | |
| 256 | NOT_EASY | Do not spawn if skill = 0. |
| 512 | NOT_MEDIUM | Do not spawn if skill = 1. |
| 1024 | NOT_HARD | Do not spawn if skill >= 2. |
| 2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
| 4096 | NOT_COOP | Do not spawn in Coop. |
| health | Hit points (default=100) |
| type | Type of debris ("glass", "wood" or "metal", default="glass") |
| mass | Amount of debris (default=75) |
| dmg | How much radius damage should be done (default=0) |
| fxdensity | Size of explosion 1 to 100 (default=10) |
| noise | Sound effect to play (set "AUTO_SOUND" if you're lazy, SPMOD only) |
| target | Entity to trigger when broken |
| killtarget | ID of the entity to delete when broken |
| targetname | This entity's ID |
| 1 | START_ON | Set default state to ON. |
| 2 | TOGGLE | Maintain state, switch only when triggered. |
| 4 | BLOCK_STOPS | Stop moving when blocked, do not inflict damage. |
| speed | Movement speed (default=100) |
| dmg | Damage to inflict when blocked (default=100; BLOCK_STOPS default=0) |
| noise | Looping sound to play when the train is in motion |
| target2 | ID string for attached button |
| target | Destination point |
| killtarget | ID of the entity to delete when triggered |
| 1 | TRIGGER_SPAWN | Must be triggered to appear. |
| 2 | ANIMATED | Cycle through all frames at 2hz. |
| 4 | ANIMATED_FAST | Cycle through all frames at 10hz. |
| dmg | Damages inflicted to crushed entities (default=100) |
| 1 | PLAT_LOW_TRIGGER | Set default position to raised. |
| 2 | SILENT | No sound emitted in action. |
| speed | Moving speed (default=20) |
| accel | Acceleration (default=5) |
| decel | Deceleration (default=5) |
| dmg | Damages when blocked (default=2) |
| lip | Lip (default=8) |
| height | Override physical brush height |
| targetname | This entity's ID |
| wait | Time to wait before trigger |
| 1 | START_ON | Set default state to ON. |
| 2 | REVERSE | Invert movement. |
| 4 | X_AXIS | Use X axis to rotate. |
| 8 | Y_AXIS | Use Y axis to rotate. |
| 16 | TOUCH_PAIN | Causes damages to anything it touches. |
| 32 | STOP | Stop moving when an entity is in the way. |
| 64 | ANIMATED | Cycle through all frames at 2hz. |
| 128 | ANIMATED_FAST | Cycle through all frames at 10hz. |
| speed | Moving speed (default=100) |
| dmg | Damages when blocked (default=2) |
| 1 | START_OFF | Set default state to OFF. |
| 2 | ONCE | |
| 4 | SPAWN_FLAMES | |
| 8 | SPAWN_SMOKE | |
| 16 | SPAWN_SPARKS | |
| 32 | SPAWN_WATER | |
| 64 | ANIM_ALL | |
| 128 | ANIM_ALLFAST | |
| 256 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| health | Damages the shell can take before bursting |
| delay | Spray duration |
| wait | Extra random duration |
| target | What entity do we trigger when shot |
| targetname | This entity's name |
| killtarget | What entity do we kill when shot |
| 1 | START_ON | Set default state to ON. |
| targetname | This entity's ID |
| target | Targeted entity's ID |
| killtarget | ID of the entity to delete when triggered |
| wait | Base time between triggering all targets, in seconds (default=1) |
| random | Wait variance, in seconds (default=0) |
| delay | Delay before first firing when activated (default=0) |
| pausetime | Additional delay used only the very first time, if START_ON is set |
| 1 | START_ON | Set default state to ON. |
| 2 | TOGGLE | Maintain state, switch only when triggered. |
| 4 | BLOCK_STOPS | Stop moving when blocked, do not inflict damage. |
| 8 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| speed | Movement speed (default=100) |
| dmg | Damage to inflict when blocked (default=2 ; BLOCK_STOPS default=100) |
| noise | Looping sound to play when the train is in motion |
| targetname | This entity's ID |
| target | First 'path_corner' entity's ID |
| killtarget | ID of the entity to delete when triggered |
| 1 | START_ON | Set default state to ON. |
| 2 | TOGGLE | Maintain state, switch only when triggered. |
| 4 | BLOCK_STOPS | Stop moving when blocked, do not inflict damage. |
| 8 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| speed | Movement speed (default=100) |
| dmg | Damage to inflict when blocked, set to 666 to kill on touch! (default=100; BLOCK_STOPS default=0) |
| noise | Looping sound to play when the train is in motion |
| reactdelay | Sound length in second (default=1) |
| target | path_corner's ID |
| killtarget | ID of the entity to delete when triggered |
| 1 | TRIGGER_SPAWN | Must be triggered to appear. |
| 2 | TOGGLE | Maintain state, switch only when triggered. |
| 4 | START_ON | Set default state to ON. |
| 8 | ANIMATED | Cycle through all frames at 2hz. |
| 16 | ANIMATED_FAST | Cycle through all frames at 10hz. |
| 32 | SURF2_ALPHA | Alpha-blending render, no depth sorting! |
| 256 | NOT_EASY | Do not spawn if skill = 0. |
| 512 | NOT_MEDIUM | Do not spawn if skill = 1. |
| 1024 | NOT_HARD | Do not spawn if skill >= 2. |
| 2048 | NOT_DEATHMATCH | Do not spawn in Deathmatch. |
| 4096 | NOT_COOP | Do not spawn in Coop. |
| targetname | This entity's ID |
| 1 | START_OPEN | Set state to OPEN when entering the level for the first time. |
| targetname | This entity's ID |
| angle | Determines the opening direction (-1=up, -2=down –only-) |
| speed | Movement speed (default=25) |
| wait | Wait before returning (default=-1, TOGGLE) |
| lip | Lip remaining at end of move (default=0) |
| sounds | 0=silent, 1=water, 2=water |