	+========================================+
	| Evilbunnies Kingpin Modellers Resource |
	|       http://kmr.poisonville.com       |
	|     Kingpin modelling and tutorials    |
	+========================================+

MODEL NAME: 		John McClane from "Die Hard" the movie

CREATOR: 		Evilbunny
CONTACT: 		unknown
ORIGINAL CREATOR:	Roland Gyrus
			Email Address: gyrus@2nd-world.fr / icq: 179964

MODEL(S): 		Head.mdx, Body.mdx, Legs.mdx
TYPE: 			Male PPM
ANIMATIONS: 		Full Kingpin animations
FACES: 			740
VWEAP SUPPORT: 		Yes it does now :)
PPM FOLDER: 		Male_McClane
SKINS: 			3 sets
BAGMAN SKINS: 		No
TESTED: 		Yes
NOTES:
My conversion of R.Gyrus's superb original Quake2 model. Full credit for the model has to go to him, it's simply the best Q2 PPM ever and was crying out to be placed in the world of Kingpin. I've been as sympathetic to the models animation as I possibly can, most of the animations are from the original although I have scaled the some of the time frames to squeeze them into Kingpins animation set.
Sadly I have not had the time to convert the skins from 8 bit colour to 24 bit colour, If anyone wants to attempt this, send your results to me and I will add them to the model download.
At the time of writing I have been unable to get in touch with the original author, in order to get permission, I will therefore withdraw this model if the author so requests. 

A resource kit is available for this model, containing the MD2 models for editing and wireframe versions of the skins. 

INSTALLATION
Extract the zip into your "kingpin" folder, the model should find its way to the right place.

Alternatively:
Extract the zip to your desktop, move folder "Male_McClane" into "Kingpin/main/players/", start the game and choose the model from the player setup menu. In order for other players to see your model, they will also need to install it.

If you have any problems with the model, please read the FAQ under the models section on the KMR site (see top for URL)

++++++++++++++++++++++++++++++++++++++++=========++++++++++++++++++++++++++++++++++++++
COPY OF THE ORIGINAL TEXT FILE THAT WAS INCLUDED WITH THE QUAKE2 VERSION OF THIS MODEL:
+++++++++++++++++++++++++++++++++++++++++++++++++=========+++++++++++++++++++++++++++++

10/98
================================================================

Model Name              : John McClane

installation directory  : quake2/baseq2/players/McClane 

Author                  : roland gyrus

Skin Author             : r.gyrus

Email Address           : gyrus@2nd-world.fr / icq: 17996472



Model description       : John McClane. De 'Die Hard'.
                         

Other info              : animation du Beretta


Additional Credits to   : ID Software
                          John McTiernan/Jan De Bont/Michael Kamen


Thanks to               : DJ Phuzzy Pharao
                          Csl & Tanis                          
                          [KCS]IronMan & Svet
                          
			 
			

================================================================

* Play Information *



New Sounds              : yes

CTF Skins               : no

VWEP Support            : no


* Construction *

Poly Count              : 648 + 92 = 740

Vert Count              : 326 + 95 = 421

Skin Count              : 3 Skins
                          "skins" en 256/256 ? -> e-mail...

Base                    : New model 

Editor used             : 3dsmaxR2 + C.Studio / Photoshop
                          Q2mdlr / Nst
                          Skinview [ 640/480 -> Orchid Righteous 3dfx ]


* How to use this model *

Unzip all files to your quake2\baseq2\players\  directory, 
and select at player setup in multiplayer menu.  



* Copyright / Permissions *

Merci de me passer un petit bonjour par e-mail ou icq si vous downloadez McClane....Commentaires bienvenus.

Si vous appreciez McClane et que vous avez 1 3dstudioMaxR2 (ou 2.5) pas trop plein de "bugs" en stock....-> e-mail... :-)))



Author's notes (and excuses):  


McCLane est mon 1er "model" pour Q2...
...Et ma 1ere experience de modelisation et d'animation d'un personnage pour jeux videos...Maintenant je suis sur 
que c'est loin d'etre la derniere...

Le probleme le plus important fut les epaules de McClane...A l'origine McClane avait 5 doigts a la main
gauche mais j'ai du les supprimer pour avoir un tronc correct au niveau des animations.

Il est vrai que j'aurais du supprimer quelques vertices inutiles sur le "weapon.md2" (des details comme les viseurs qui ne 
se voient pas franchement dans le jeu)...Ca n'entrave pas la jouabilite donc je verrai ca plus tard.

J'ai choisi pour les "skins" un format de 320/256 (maximun autorize) a partir du moment ou je voulais 2 bras differents. 
De plus je ne voulais pas "d'effet de symetrie" dans McClane. J'ai tente de reduire tout en 256/256 ds Nst mais je perdais
pas mal de details au niveau des gouttes de sang et des raccords de mapping.

Il y a certainement encore beaucoup d'erreurs dans mon McClane....Mais je ne suis pas trop decu du resultat ds Q2...
Et McClane2 sera meilleur...


a+,


r.gyrus
Paris, France
gyrus@2nd-world.fr 
(The 2nd World: http://www.2nd-world.fr -> @ccueil>gyrus)
Icq: 17996472





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