                                                              Urban Wreckage
                                                                  by DirtyDog
                                                             urban_wreckage.bsp
                                                                       

DATE                                        :  January 15, 2004
TITLE                                        :  Urban Wreckage
FILENAME                                  :  urban_wreckage.bsp
AUTHOR                                    : DirtyDog
GAMETYPE                                 : DM
PLAYER RESPAWNS                     : 26
NUMBER OF PLAYERS                  :   6-24 
NEW TEXTURES                          :  nope	
NEW SOUNDS                             : yep
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CONSTRUCTION 
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BASE MAP USED             : None; made from scratch
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : PhotoShop 6/Paintshop Pro 7
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 7 minutes 25 seconds
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COMMENTS
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This was a map I released about a year or so ago that I designed as an attempt towards a true XatriX urban style in which you will see kpdm1 and kpdm3 influence but rest assured I built every brush in those areas from the ground up.  In spite of being somewhat satisfied with the result of that particular release I knew I was still fairly new at mapping and there were some issues that reflected this. 

This revision consists of the following cosmetic/functionality changes:

* rebuilt several poorly built structures (staircases; rotating doors)
* rebuilt some light fixtures
* added a functioning_rotating_door to the office
* retextured almost all the floors, ceilings & walls to give it a dirtier/grittier look
* tore up alot of the floors and some walls to give it a more decayed look
* relit the place
* replaced the custom Allman Bros. wav files with Cypress Hill
* redesigned specific areas to decrease r_speeds
* retextured specific areas to decrease r_speeds
* moved entire map to eliminate HOMs and the messy hint brushes previously used

Hope you enjoy it :)
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ACKNOWLEDGEMENTS:
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Big thanks to the folks at Kingpinforever
An especially BIG thanks to the loyal KP players in this community for without them why map at all
WhoopAss and Dread for beta testing and the suggestions, thanks :)


Kingpin  1998-99 Xatrix. All rights reserved.

KP Forever! Frag On!
DirtyDog
DirtyDog@kingpinforever.com
ICQ 76953303