                                                                             NightMareZ
                                                               -=WreCKerZ In Da HouSe=-
                                                                        by DirtyDog{WC}
                                                                   NightMareZ_final1.bsp


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DESCRIPTION 
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SINGLE PLAYER                : 1 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
DEATHMATCH                    : 21 Player Respawn Points
NUMBER OF PLAYERS    : 6 to 16
NEW TEXTURES                : yep, 5 of em
CUSTOM SOUNDS             : yep, 3
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CONSTRUCTION 
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BASE MAP USED             : None; made from scratch
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : PaintshopPro7/PhotoShop6
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 12 minutes
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FIXES
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10/1/02
4th revision and the LAST (i swear) all I did in this one is add a pile of Juniors to it.  It was the 
2nd map where I used sunlight and I didnt use any juniors so folks who play with 
directional lighting ON will be UNlit and show up as black.  The addition of juniors really
made a difference and hopefully I can lay this map to rest once and for all lol

9/8/02
Ok, this is the THIRD revision to this godforsaken map who's title suits it...the previously released versions: NightMareZ.bsp, NightMareZ_rev.bsp can both be deleted as this is the FINAL revision, good or bad:

*Found yet MORE homs (3 more) bringing the grand total to 9 hom's that were fixed
*In response to some feedback I expanded just about all the doors and corridors 
*Hollowed out the upper part of one of the buildings and made it a goodies room
*Made some minor textural and structural revisions.
*Added more clip brushes (to some of the windows and various other areas)
*In the process of all the fixes the highest area of r_speeds went from 500 to 600 but I can live with that ;)

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COMMENTS
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I was rumaging thru my music folder and came across some really old Grateful Dead mp3's and it sounded so good I decided to create a Grateful Dead "flavored map."  In truth I should've called this "DeaD WreCKerZ iN dA HouSe."   This is probably the largest map I've ever made and it took what seemed forever to finish.  I really wanted to try  and keep the r_speeds down by creating the right layout as opposed to breaking my head with functioning  walls/hints/skip brushes.   Well so far so good, I haven't found any area where they exceed 500 and I'm pretty  happy with the way it came out.  
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ACKNOWLEDGEMENTS:
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Big thanks goes to:
-=WhoOp_AsS=-

I really owe the release of this map to him for two reasons:

1) I made an error that basically wiped out every single brush I made (and we're talking about 1800+) and I didn't even know where to begin on that one.  After panicking for about a night waiting for Whoops response he fixed it in about 4 minutes and all my work was saved. (1 minute to fix, 3 minutes to explain to me what he did......)

2) After working so hard on this map I found two HOM's that were driving me absolutely MAD and again, I simply did NOT understand how they got there and more importantly, how to fix :(  Normally I ask for help and implement whatever anyone tells me however in this case I asked Whoop to just fix the damn errors and like the true Map Mentor he is, he fixed :)
So WhooP--THANK YOU my friend for your timeless efforts ;)

Big JoPLiN[FnR] 
He's the guy that says "uh the glasses you are looking for are on your face bud..."

KP Forever! Frag On!