                                                                     
                                                    DM CityPit
                                                       by Cujo



*UPDATE* 08-29-04
Opened up the map because of lack of juniors (or rather just not as well placed as they could have been) otherwise there was really not much to do as it's a fairly simple map.  Rebuilt the box as it was sectioned off in several pieces for some reason and again, it was easy enough. Re-lit/re-juniored/re-weaped/re-healthed/fixed r_speeds a tad/and kept the respawns to about 12.

~DD
www.kingpinforever.com
       
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General Information
r_speeds                 :total of 250
mapsize                  :mid
Title                        :dm_citypit.bsp
Filename                 :dm_citypit.zip
Author                     :[GF]cujo 
Date                        :08/3/02
Game Type              :team/deathmatch
Player Load              :32  player  total
teamPoints               :12+ 1 info_player_start
New Textures            :yes alpha pak  textures
Base                        :scratch
build time                 :45 min's
Editors used             :KPRadiant Build 156x
Utilities used             :none
Compile Machine       :Athlon 1.9MHz, 512MB RAM
Compile time             :4sec 
brushes                     :24
entities                      :188
new sounds                :2
 textures in use           :3

Loading alpha/ivy_c01...done.
Loading alpha/fp-grass...done.
**************************************************************************
sounds:
cs/birds9
gimp/insect1


basetest map for r_speeds and lights that turn into flagfest map for 32players +team of 12
fast 45min map simple and sweet to flag your fest .  added the map file you use this map as base for own work just give credit to maker by leaveing this readme in.  thanks.