                                                                    -=City StreetS=-
                                                                   by DirtyDog{WC}
                                                                city_streets_rev1.bsp
                                                                              DM

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DESCRIPTION 
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DATE                             : October 1, 2002
SINGLE PLAYER                : 0 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
DEATHMATCH                    : 18 Player Respawn Points
NUMBER OF PLAYERS    : 2 to 16
NEW TEXTURES                : one 
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CONSTRUCTION 
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BASE MAP USED             : None, made from scratch
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : 
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 17 minutes
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FIXES
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10/01/02 REV1  (city_streets_rev is PRIOR to this)
Well after learning alot more about lighting I thought this map could use a bit of a
relight.  All I really did was add sunlight and a pile of juniors to it and I think it's a smoother
looking map now.  Since I really didnt understand the relationship between r_speeds and
layout I couldnt really get them down in certain areas without completely restructuring
the whole map so that issue will remain.  Either way they go up to about 850 in very specific
areas however if you've got an 800mhz machine or better with a 32mb or better vid card you won't feel it anyway
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COMMENTS
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My 3rd creation and it took me what seems like FOREVER.....This is a medium sized
DM map that I loaded up with weapons and armor for WolffloW but the map is designed 
to suit MAIN dm, Hitmen and Wolfflow
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ACKNOWLEDGEMENTS:
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Big thanks goes to WhooPAsS, thank you for your time good buddy
Big thanks to Joplin[FnR] for his special "help desk" availablility ;) (thank u bud)
