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* LEVEL INFORMATION *
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TITLE                   : [BC]'s Smash Pit Island - revision3
FILENAME                : bc_smash_pit_island-v3.bsp
AUTHOR                  : Truzenzuzex[BC] 
DATE                    : June-1-2000
GAME                    : Kingpin
TYPE                    : Death Match 6-8 players
EMAIL ADDRESS           : kingpin@BSManagement.com
HOMEPAGE URL            : http://CAP-N-YO-ASS.poisonville.com/

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* LEVEL DESCRIPTION *
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This is a closed-in/walled map, featuring arched walkways, and a single 2-story
building; presumably sitting on a tiny ass island.  You would have to grapple to 
the ceiling and look over the walls to see, but its all water down there baby.
I like the phrase "Smash Pit Island", so sue me if you don't think it is
appropriate.

Basically there one "Z" shaped bridge walkway that separates the
two halves of this square deathmatch map. There are arched-tunnels leading under
the bridges with ladders that allow you to get up on top, and on the outside
security wall (protected by barb-wire).  Once single apartment/hole-in-the-wall
building sits in the corner, with roof access if you can manage to rocket-jump
your way thru the hole.

NOTE: I borrowed the construction ideas for the arched walkways and building 
from THEYARD, one of our favorite maps.  Big kudos to the original (unknown) 
author.  I liked the bridges, so i made my own version along with duping 
a portion of one of the buildings.

The screenshots and actual game play will do more justice than
my simplistic description.

This map was playtested heavily on our HITMEN MOD servers, with some testing under 
GODFATHER MOD to test normal weapon layouts.  I'm not saying the map is balanced or
perfect, but it is entertaining.

The map make seem DARK on VOODOO cards, shit almost every map seems dark on VOODOO.
My suggestion: Get a TNT/TNT2 or GeForce256, the detail is much better anyhow.
I raised the lighting three times during beta testing, it is supposed to be a night
time map, and there are working street lights, and even some flashlights.

As i like to say, my muzzle flash lites up your skinny ass just fine, just whining 
about it being dark. [BC] maps are traditional dark anyhow... but they don't look
too dark on my 3 pcs (2 TNTs, 1 Voodoo1)

========

There are NO secrets, or secret rooms in this map.  Didn't get around to putting
them in this round.

There are a few custom textures, but nothing burdening to the user. YES, i am
not very original/varying in my textures -- shoot me.  I barely have time to
make a map as it is.

If you find missing textures after installing the map, just email me the file
name and I will update this zip, and send you the missing piece.  I believe
there are only (2) custom textures and they are included.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your kingpin directory (using the sub-dir extract command)
or just visit the [BC]'s CAP-N-YO-ASS game server and get it downloaded 
to you automatically.

I have included my SOURCE .MAP file in case you are curious.  Mainly so if
i lose my source I can find it later.  Feel free to take a look at my map and
find ways to utilize the features in your maps.

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* Fixes *
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Revision 3: I went back and applied some "BSP RSpeeds 101 improvements", something
I sorta forgot about in the first round.  A few items have been changed.  The
perimeter fence is now electrified for your enjoyment.  There is a board/plank 
leading from the wall to the roof of the building, which means you can now get
up high (where the HMG cooler hides) without using rocket jumps/grappling hook.
Our ever popular "tabledance" music makes an appearance on the map '
ending/intermission screen.  It has been included in case you do not already
have it from our [BC]'s Tri-Armagon map.

I lowered the average R_Speeds by around 100-300 depending on where you are 
standing, and lowered the highest from 1393 to 1088 (which was from an impossible
to get to location via NOCLIP view).

All in all the map should run better than it did, and i even bumped up the
lighting again for the Voodoo1/2 losers (err, users) -- I can knock 3DFX since I own
2 cards myself, along with two superior TNT cards.  Voodoo *was* the king, 
i consider Nvidia the new God of 3D (for the moment).

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* CREDITS *
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http://CAP-N-YO-ASS.poisonville.com/
(Home of the [BC] Crew -- drop on by anytime!)

http://www.poisonville.com/ 
(Hi KungFu!)

http://www.planetkingping.com/ 
(Hi Weasel!)

http://www.xatrix.com/ 
(Geez. What did these guys do again?  Oh yeah, made me spend $49 on a kick-ass game!)
                                              
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