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* KINGPIN LEVEL INFORMATION *
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TITLE                   : Base_Command
FILENAME                : base_cmd_final.zip
VERSION                 : version1
AUTHOR                  : Doo Daa
e-Mail                  : mick_oz@hotmail.com
DATE                    : Apr-11-2006
GAME PLAY TYPE          : DeathMatch 

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* INTRODUCTION *
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This is a relatively simple kinda map. It's an Army Base Command Centre. The map consists of one outside area, a hanger with a tank parked in it and 3 buildings. The building next to the hanger is the main communications building. The other building houses the sleeping quarters upstairs, and the war planning room and mess area downstairs. There are also three triggered fly-overs, one triggered air raid siren and the sound of distant battle. Great sized map for a great frag-fest.
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* INSTALLATION *
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Just unzip all files to your Kingpin directory...
Enjoy :)

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* LEVEL DESCRIPTION *
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SINGLE PLAYER           : 1 Player Respawn Points
CO-OPERATIVE            : 0 Player Respawn Points
DEATHMATCH              : 15 Player Respawn Points
SUGGESTED PLAYER LOAD   : 6 to 16
DIFFICULTY SETTINGS ?   : No
NEW TEXTURES ?          : Yes. The Desert Storm pic is a 3D Render i made.
NEW SOUNDS ?            : No.
CD TRACK #              : None

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* CONSTRUCTION *
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BASE MAP USED ?         : No 
PREFABS USED ?          : Truck. This was sent to me by a fellow KP'er. I used this truck in Lava_worx,                           but had to shorten the rear tray to get it to fit in the hanger.
EDITORS USED            : KingPin QERadiant
UTILITIES USED          : None
KNOWN BUGS              : None that im aware of. 
COMPILE MACHINE         : Intel 3.0Ghz, 1GB RAM
FULLVIS                 : yes  aprox..time: 10mins 23 Seconds

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* COMMENTS *
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I am pretty happy with the way this map turned out. I was going to add a second building, but decided not to, choosing to make the map more for mayhem than just pure skill. With a full map (16 players), this map will create total mayhem and carnage. LOL
 
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* CREDITS *
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A Few thanx too:
* My brain for remember my mapping skills being as i havent mapped in some time.
* Mr Damage for his input and suggestions and beta-testing.
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