High texture and model pack v0.2
by FREDZ

Please make sure you have MH's Kingpin Patch v9 or newer version installed.
Every textures is upscaled with 4x. Until maxium 1028 pixels.

All the cast skins where done with Topaz Gigapixel AI v5.4.
With the following settings:
Standard, Suppress Noise 0, Remove Blur 100, Reduce Color Bleed yes, Face Refinement no.
Save to tiff format(preserve source format) and convert to tga with PaintShop Pro  or GIMP (RLE compressed to save some space).
Probrably some could be done better but to much work to check them all manualy.

The follow skins and models i did check manualy. But there is always space for improvements.
Most where done with Topaz. But some also with waifu2x-caffe. None batch and diffrent settings.
Used Blender 3D to fix models and Kingpin Model Skin Changer to fix skins and remove double skins.

Some models are made from scratch if you use them for something else please give me credit. Licences by BY-NC-SA.

Software used:
Blender 3D https://www.blender.org/
GIMP 2.10.32 https://www.gimp.org/
Topaz Gigapixel AI v5.4 https://www.topazlabs.com/gigapixel-ai
Corel PaintShop Pro 2022 https://www.paintshoppro.com/en/pages/paintshop-pro-2022/
waifu2x-caffe https://github.com/lltcggie/waifu2x-caffe/
Img2Img: https://huggingface.co/spaces/Manjushri/SD-2.1-Img2Img
Cupscale: https://github.com/n00mkrad/cupscale

Some times model says only - then nonning on the model is fixed. 
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Actors:
enemy_dog (cast_dog) - Fixed holes and used subdivision to get higher polygons.
shrimp (props2_fish) - Fixed holes, UV edited texture and used subdivision to get higher polygons.

Objects(Missing models all in Q2):
dmspot (misc_teleporter) - New model and new texture.
dmspot (misc_teleporter_dest) - New model and new texture.
gibs/arm (misc_gib_arm) - Replaced model with new Kingpin thug arm.
gibs/head (misc_gib_head) - Replaced model with new Kingpin thug head.
gibs/leg (misc_gib_leg) - Replaced model with new Kingpin thug leg.
light (rotating_light) - Used sconce model that was never used and alterted model and texture. Used waifu2x-caffe.
minelite/light1 (light_mine1) - Used Kingpin textures. Used waifu2x-caffe.
minelite/light2 (light_mine2) - Fixed model to correct location. Used Kingpin textures. Used waifu2x-caffe.

Props:
aircon(props_aircon) - fixed holes (never used in sp maps)
antenna (props_antenna1a) - removed lose vertices, note: tris.md2 never used in code. Used waifu2x-caffe. (never used in sp maps) 
ant1b (props_antenna2b)	- removed lose vertices, note: (never used in sp maps)
ant1c (props_antenna1c)	- removed lose vertices
ant2a (props_antenna2a) - removed lose vertices
ant2b (props_antenna2b) - removed lose vertices, note: (never used in sp maps)
ant2c (props_antenna2c) - removed lose vertices
ant3a (props_antenna3a) - fixed holes (never used in sp maps)
ant3b (props_antenna3b) - fixed holes (never used in sp maps)
ant3c (props_antenna3c) - fixed holes (never used in sp maps)
ashtray_set (props2_ashtray) - Updated model and UV. Manualy edited texture. Note: Texture has a case never used.
barl_steel (props2_barrels_fall_ST) - copied textures from texture folder.
barl1 (props2_barrels_fallA) - copied textures from texture folder.
barl2 (props2_barrels_fallB) - copied textures from texture folder.
bill_counter (props3_cash_counter_animate) - added manualy 100$ bill texture. Fixed UV. Texture numbers.tga almost same as menu_mdx\skin_frame.pcx
blimp (props_blimp)	- removed lose vertices, note: (never used in sp maps)
boat (props2_boat) - manualy added some textures (never used in sp maps)
boata (props2_boat_animate) - manualy added some textures
boatphone (props2_boatphone) - manualy edited texture and fixed UV.
boss (props3_cut_boss_player_animate) -
buoy (props2_buoy) - note: tris.md2 never used in code. (never used in sp maps)
buoya (props2_buoy_animate) - 
buoyside (props2_buoy_side) - note: tris.md2 never used in code.
bush (props2_plant_bush) - moved texture to correct folder. Fixed model.(never used in sp maps)
cap - cap.mdx old model from demo. Texture cap1.tga only used.
car (props2_car_topdown) - removed lose vertices, note: (never used in sp maps)
car (props2_car_topup) - removed lose vertices
cars (props2_car_animate) - only upscaled 2x already was 512x512. Use same texture for props2_car_topdown
cash (props3_cash) - Fixed UV and hole. note: tris.md2 never used in code (old pickup cash?) diffrent pickup texture.
cementguy (props2_deadguy_underwater) - based on runt head 044
chair (props_chair) - 
chandelier (light_chandelier) - Fixed UV. Used waifu2x-caffe.
cigar - cigar.mdx old model from demo.
cigmachine (props_cig_machine) - moved texture to correct folder and fixed UV. (exactly same model as vending_mach, expect for texture.)
clothes (props2_clothesline) - 
clubchair (props2_clubchair) - Fixed UV. note: (never used in sp maps)
clubcouch (props2_clubcouch) - Fixed UV. note: (never used in sp maps) Using clubchair texture, so they match are is not so ugly.
coil - old models ands skins of coil? never used.
confchair (props2_chair_conf) - Fixed UV and hole.
crate (props_crate_bust_32) -
crate (props_crate_bust_48) -
crate (props_crate_bust_64) -
crate (props_ammocrate_bust) - fixed texture with text.
cutbc (props3_cut_boss_chick_animate) - 
dead_fem (props2_deadgal_headless) - Give problems when edited and exporting. Body is based on body_041.tga. legs.tga is same as legs_003.tga
deadguy (props2_deadguy) - head is based on head_012. body is based on body_042.tga legs is based on legs_010.tga
decanter (props3_decanter) - fixed holes in glass.mdx
deco_fixture (props3_deco_fixture) - copied textures from texture folder. note: tris.md2 never used in code. fixture.tga?
decosconce (light_deco_sconce) - Fixed UV and fixed hole. Moved texture to correct folder.
driver (props3_cut_truck_driver) - copied textures from texture folder. See props/sign
dynomite - Fixed UV and manualy edited texture with clock.
fan (props_fan) - fan.mdx never used is a smaller model. Give problems when edited and exporting. Added alpha to texture manualy.
fedora - fedora.mdx old model from demo. Texture fedora1.tga only used.
fern (props2_plant_fern) - moved texture to correct folder. Fixed UV and hole.
finale (props3_cut_final_animate) -
fish (props2_wall_fish) - Manualy edited skin abit. Should be a blue marllin fish.
flag (props2_flag) - note: tris.md2 never used in code including the flag of Kerala Police.
gargoyle (props2_gargoyle) -
gibs -
glass (func_explosive) - fixed UV abit.
helicopter (props2_helicopter_animate) - upscaled 2x times only otherwise 2048 size.
hydrant (props_hydrant) - fixed UV abit.
key - Kingpin demo keys (not in code)
kpcut1 (props3_cut_B_animate) -
kpcut2 (props3_cut_B_animate) - 
kpcut3 (props3_cut_C_animate) - 
kpcut4 (props3_cut_D_animate) -
kpcut4_pinball (props3_cut_pinball_guy_animate) -
light (light_bulb) - some double useless textures. fixed UV abit. Used waifu2x-caffe. Manualy edited texture abit.
litecone (props2_lighthouse_beam) - Used waifu2x-caffe.
louie (props3_dead_louie) - head is based on head_043. body is based on body_041.tga legs is based on legs_009.tga
lunch_set (props2_lunch) - Fixed UV and model abit.
mattress (props_mattressA) - moved texture to correct folder.
mattress (props_mattressB) - moved texture to correct folder.
mattress (props_mattressC) - moved texture to correct folder.
menu - old menu.mdx(pawn_o_matic) not in code.
menu_mdx (pawn_o_matic) - menu.pcx, menu1_skin.pcx, sframe.pcx never used. manualy edited 1 texture abit.
metal (func_explosive) - fixed UV. 
moto (props_motorcycle) - upscaled 2x times only otherwise 2048 size. Made all bike with 1 texture and alpha channel.
nikki1 (props3_barrels_fall_nikki_A) - Used barl_steel folder for skins.
nikki2 (props3_barrels_fall_nikki_B) - Used barl_steel folder for skins.
pendant (light_pendant) - Changed texture folder. Fixed UV. Used waifu2x-caffe.
phone (props_phone) - phone.mdx never used, is abit bigger then tris.md2. Fixed UV and closed hole. Used Img2Img for texture.
pin1 (props2_pinball_machine) - moved texture to correct folder. Pinball models are all the same expect for texture.
pin2 (props2_pinball_machine) - moved texture to correct folder. Pinball models are all the same expect for texture.
pin3 (props2_pinball_machine) - moved texture to correct folder. Pinball models are all the same expect for texture.
pinball (props2_pinball_machine) - moved texture to correct folder. Created texture glass.tga
plants (props2_plant_SM) - fixed holes and UV. (never used in sp maps)
plants (props2_plant_XL) - fixed holes and UV. Used texture props2_vaseA abit for more detail.
player (props3_cut_boss_player_animate) -
pv_barl1 (props2_barrels_PV_A) - barrel_v4Last.mdx never used in code. Is last frame of barrel_v4.mdx
pv_barl2 - Was old props2_barrels_PV_B? Never used in code.
pv_barl3 (props2_barrels_PV_C) - barrel_v4Last.mdx never used in code. Is last frame of barrel_v4.mdx
pv_barl4 (props2_barrels_PV_D) -
pv_barl5 (props2_barrels_PV_E) -
pv_barl6 (props2_barrels_PV_F) - note: (never used in sp maps)
radio (props_radio) - radio.mdx(is smaller and more detail) and radio.md2(got diffrent orgin) not in code. Used radio.mdx and closed holes and fixed UV.
ride (props_motorcycle_run) - See moto (props_motorcycle)
roof_vent (props_roof_vent) - fixed holes.
run_to_car (props3_cut_run_to_car_animate) -
runaway (props_motorcycle_runaway) - See moto (props_motorcycle)
sconce (light_sconce)- note: tris.md2 (UV and texture diffrent) never used in code and lightr double with 2 dot's. Models are all the same expect for texture. Used waifu2x-caffe.
shelf (props_shelf) - Used new ammo and models i did recreated before.
props_shelf_fall - Models missing. Old names for props2_shelf_metal_A_fall?(never used in sp maps)
props_shelf_fallB - Models missing. Old names for props2_shelf_metal_B_fall?(never used in sp maps)
shelfmetal1 (props2_shelf_metal_A_fall) - Textures missing and added.(never used in sp maps) barre8.mdx never used expect in props_shelf_fall. Would give problems with barreltops.mdx needed added to code.
shelfmetal2 (props2_shelf_metal_B_fall) - Textures missing and added.(never used in sp maps) Manualy edited some textures and UV.
sign (props2_sign) - chain.mdx never used in code (almost same as bar.mdx). Fixed UV
smallCrate - Not in code and missing texture but textures does excist in props textures.
stetson - stetson.mdx old model from demo. Texture stetson1.tga only used.
stuff - Used after shooting props_crate_bust. added manualy logo. Fixed UV replaced piece3.md2 with a new model.
t_can (props_trashcanA) - Fixed UV abit. Manualy edited texture.
t_can2 (props_trashcan_fall) - Fixed UV abit. Manualy edited texture.
tablesets (props_tablesetA) - Bunch of skins never used. Manualy edited texture and remodeled.
train_jump (props3_cut_train_run_animate) - 
trash (props_trash) - manualy edited textured and fixed UV and model
trashbottle (props_trashbottle) - manualy edited textured and fixed UV. New Model.
trashbottle_vert (props_trashbottle_vert) - manualy edited textured and fixed UV. New Model.
trashcorner (props_trashcorner) - manualy edited textured and fixed UV and model
trashpaper (props_trashpaper) - manualy edited textured and fixed UV
trashwall (props_trashwall) - manualy edited textured and fixed UV and model
truck (props2_truck_die_TEST) - models never used. 1st.mdx and last.mdx.
truck (props2_truck_die) - copied textures from texture folder. Replaced truck_v1.tga with truck_v1a.tga (texture is flipped). Edited ma_rc_c4.tga manualy. Fixed UV abit.
tv (props_tv) - screen1.md2 and screen2.md2 not in code but could be updated in code (need to be tested). Fixed hole and UV.
vase1 (props2_vaseA) - Fixed UV.
vase2 (props2_vaseB) - Fixed holes.
vending_mach (props_cola_machine) - fixed UV and added some small detail to model.
ventbroke (props_roof_vent) - fixed holes.
wall (props_wall_fall) - Fixed UV. Used waifu2x-caffe.
watch - old models ands skins of watch? never used. (Model is bigger and has no textures) Has some lighter textures of shotgun ammo.
whiskey (props3_whiskey_glass) - fixed holes in glass.mdx
wood (func_explosive) - w_st_v1.pcx never used. fixed UV.

pu_icon:
adrenaline (item_adrenaline) - Fixed UV abit.
armor (item_armor_jacket) - Give problems when edited and exporting. Fixed hole. Manualy edited texture abit.
armor (item_armor_jacket_heavy) - Give problems when edited and exporting. Fixed hole. Manualy edited texture abit.
armor_head (item_armor_helmet) - Used waifu2x-caffe.
armor_head (item_armor_helmet_heavy) - fixed UV abit. Manualy edited texture abit.
armor_lo (item_armor_legs) -
armor_lo (item_armor_legs_heavy) -
backpack (item_pack) - closed belth.
battery (item_battery) - fixed UV. Manualy edited texture. Added some detail to model.
cash (item_cashroll) - fixed UV. Remaked texture and model.
coil (item_coil) -  fixed UV. Edited texture abit.
coolmod (hmg_mod_cooling) - New model.
crowbar - not in code. Smaller then g_crowbar.
exting (props_extinguisherA) & (props_extinguisherB) - tris.md2 never used in code. Same model expect for skin. Fixed UV and hole. Manualy edited texture.
f_light (item_flashlight) - fixed UV abit.
flame_shell (weapon_flamethrower) - Fixed UV and point to new texture from v_flamegun. 
flametank (ammo_flametank) - Fixed UV. Manualy edited texture.
folder (item_safedocs) - Fixed UV and model. Manualy edited texture.
fuse (key_fuse) - fixed UV. Manualy edited texture.
gastank - Not in code. Fuel for car and bike?
grenade (ammo_grenades) - New model. Scaled model to pickup weapon ammo.
head (item_lizzyhead) - Fixed UV abit. Manualy edited texture.
health (item_health_lg) - Fixed UV and edited model. Manualy edited texture.
health_s (item_health_sm) - 
hmgclip (ammo_308) - fixed UV.
key (key_key1) & (key_key2) & (key_key3-10) - key_b and key_c are same skin? (key2, key3, key5, key6, key8, key9 and key10 never used in sp maps all used in code expect for key2 and key10) Models all the same. Fixed UV and model.
magmod (pistol_mod_damage) - New model. Manualy edited texture.
money (item_cashbaglarge) - Fixed UV. Used waifu2x-caffe.
money (item_cashbagsmall) - Used model from item_cashbaglarge to fix model.
oilcan (item_oilcan) - Fixed UV abit.
pclip (ammo_bullets) - Uses same texture as tgclip. Fixed UV. Manualy edited texture.
reload_mod (pistol_mod_reload) - Fixed UV. Moved model abit up so it's not anymore in the ground. Manualy edited texture.
ro_fire_mod (pistol_mod_rof) - Used model of reload_mod. Manualy edited texture.
rocket (ammo_rockets) - Remoddeled and retextured 1 skin now.
shotgun_shell (ammo_shells) - Fixed UV, Made model abit more smaller so it looks more like the J.C. HIGGINS xtra range box. New Texture
silencer - Never used in code. Expect as Q2 code.
tgclip (ammo_cylinder) - New model (single ammo is only 50 at pickup not 100). Scaled model to pickup weapon ammo.
valve (item_valve) - Fixed UV abit.
watch (item_watch) - Scaled model compared to arm and it to small inscreased size with 1.3 New model and new texture.
whiskey (item_whiskey) -  Fixed UV and model.

Weapons:
blakjak - Closed hand model. Fixed UV hand abit.
crowbar - Hand model is same as from blakjak i copied that. Fixed UV of crowbar.
e_flamegun - Never used in code. Expect texture for actor models.
e_grenade_launcher - Never used in code. Expect texture for actor models.
e_hmg - Never used in code. Expect texture for actor models.
e_pipe - Never used in code. Expect texture for actor models.
e_pistol - Never used in code. Expect texture for actor models.
e_rocket_launcher - Never used in code. Expect texture for actor models.
e_shotgun - Never used in code. Expect texture for actor models.
e_tomgun - Never used in code. Expect texture for actor models.
g_crowbar (weapon_crowbar) - Remoddeled.
g_flamegun - Never used in code. flame_shell in pu_icon is used.
g_grenade_launcher (weapon_grenadelauncher) - New model
g_hmg (weapon_heavymachinegun) - New model
g_pistol (weapon_pistol) - Remoddeled and retextured 1 skin now
g_rocket_launcher (weapon_bazooka) - Remoddeled and retextured 1 skin now.
g_shotgun (weapon_shotgun) - Remoddeled and retextured 1 skin now.
g_tomgun (weapon_tommygun) - New model
grenade - Maked coornidates of grenade abit better. Fixed UV and texture. Used waifu2x-caffe.
grenade_shell - g_shell.PCX Never used. Fixed UV.
shell_md2 - Same skin as sshell_md2. New model and new texture.
shella - Remoddeled and retextured 1 skin now.
shotgun - Fixed UV hand abit. Fixed UV Clip. Edited texture abit and removed alpha channel.
silencer_mdx - magnumskin.tga and pistolskin.tga never used.
sshell_md2 - Same skin as shell_md2. New model and new texture.
v_colt (handskin.tga) - Manualy edit hand skin abit UV was not always correct. 
v_colt (pistol) - Fixed UV hand model abit. Changed UV Clip texture. Fixed UV pistol.
v_flamegun - Fixed UV hand abit. Fixed UV flamegun. Used waifu2x-caffe.
v_grenade_launcher - Fixed UV lhand abit. Fixed UV grenade_launcher. Used waifu2x-caffe.
v_hmg - Fixed UV hand abit. Used waifu2x-caffe.
v_hmgcool - 
v_rocket_launcher - Remoddeled and retextured 1 skin now.
v_tomgun - Fixed UV lhand abit. Fixed UV tomgun. Used Stable fusion.

Players:
cigar.mdx - New model from ashtray_set. Added smoke.
added w_crowbar.mdx for each player model.