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Wally also supports OLE drag-n-drop for opening .wal files. Open up Explorer, change to one of your .wal directories, and simply drag the file(s) right from Explorer to the Wally desktop. It'll open them up one by one. You can drag as many files as you please. Wally also supports dragging to the Wally icon on your desktop. Wally doesn't even have to be open, and it'll let you drag .wal files (and also BMP, PCX, and MIP as you'll find out) onto it's iconized form. |
button. This will pop up a
directory browser window, from which you choose the directory you'd like
to browse the textures of. Yeesh, too much browsing for browsing!
| To further check out the texture, you can either double-click on the thumbnail to open it up, or right-click on the texture to bring up this popup menu: |
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toolbar button.
This will bring you to the oh-so-common dialog box from which to choose your
images. Currently Wally supports 24- and 8-bit BMP and PCX files, as well
as Quake1 MIP files.
button from the toolbar. Obviously this function is only available when you've
actually got a texture open. You may choose to export as either BMP or PCX.
There are quicker ways to flip images back and forth between Wally and your
paint program; the clipboard! That's the next section, so don't change that
dial!
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button. This will bring up a dialog
box, allowing you to open up either a .lmp file, or a JASC (PaintShop Pro) .pal
file. The latter is an ASCII text file, so you could edit that to your
heart's content. Just don't mess with the header or overall structure,
and you'll be fine.