This is a quick ref sheet for keys.

2D Mode:

	   ARROW Keys: 	move cursor

	   Esc :		exit
		 + or -:  change resolution
		 3 :			goto 3d mode
		 1 :			goto help (about)
		 t :			draw triangles
		 v :			draw vertices
		 s :			SAVE MDL FILE
		 p :
		 m :
		 . or > :     next skin
		 , or < :		previous skin
		 " or ' :		next pants color
		 ; or : :		previous pants color
		 } or ] :     next shirt color
		 { or [ :		previous shirt color

		 MOUSE move : move cursor
		 MOUSE left button: grab hi-lighted vertex

3D Mode:

		 ARROW up/down : move eye position up/down
		 ARROW left/right : previous/next animation frame

		 Esc :		exit
		 + or -:  change resolution
		 2 :			goto 2d mode
		 1 :			goto help (about)
		 t :			draw triangles
		 v :			draw vertices
		 s :			TAKE SCREEN SHOT (saved as pic#.bmp)
		 h :			show header
		 c :			auto cycle through animation frames
		 b :			change background color (black, gray, white)
		 r : 			reset view
		 . or > :     next skin
		 , or < :		previous skin
		 " or ' :		next pants color
		 ; or : :		previous pants color
		 } or ] :     next shirt color
		 { or [ :		previous shirt color
		 Tab :        change rendering mode
					(flat shade, gourourd shade, texture, texture + shade)

		 MOUSE up/down + right button : zoom in/out
		 MOUSE move + left button : rotate model
		 MOUSE move : move light source


Command line:

		load model.mdl and view

			mdl model.mdl

					import bmp/gif (asc/wrl/dxf/map/raw/pov) to skin (frame)
					number # in model.mdl
					(if # is greater than model skins (frames), skin  (frame) is added)

			mdl -i pic.bmp # model.mdl


					export skin (frame) number # to bmp/gif (asc/wrl/dxf/map/raw/pov)
					frome model.mdl
					(if # is 0 or negetive, a new blank skin with triangles is exported)

			mdl -e pic.bmp # model.mdl

					run a script

								mdl script.med
