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28-10-02 Aztec 1.1.3 Release!

Version 1.1.3 of the source and binaries for Aztec have been released! Get there here

The main things of note are:

  • Rendering! We use PovRay (www.povray.org) to do the rendering. It just launches povray, and feeds it a povray scene file based on what is currently inside Aztec. It will be possible to add in renderes over time, so don't expect Povray to be the only one!
  • Inverse Kiniematics. A simple CCD (Cyclic Coordinate Descent) IK solver has been added in. And it is quite fun to use.
  • Lightwave importing has improved. The colours of triangles are now imported nicely. This will eventually migrate to become a material system for Aztec, rather than just simple face colouring.
Get the files here.

- Phil


10-8-02 Aztec 1.1.2 Release!

The source code and win32 binaries for Aztec 1.1.2 has been released via SourceForge, so go grab it!.

A host of changes has been made, most notably that the file format has changed to a nicer to read text format, and one that shouldn't need to be changed with every version of Aztec. There are a couple of sample files showing it off, along with subdivided objects and bones, so its all very cool.

Get the files here.

- Phil


1-7-02 Aztec 1.1.1 Release!

The source code and win32 binaries for Aztec 1.1.1 has been officially released via SourceForge and it is ripe for downloading.

There has been some updates on the scripting side of things, and also some more functionality added in for the Graph View, making editing animation thats much easier.

Get the files here.

- Phil


1-7-02 Backdated releases

The source code for Aztec 1.0.9 and 1.1.0 have been released on source forge finally. Download them to finally have a look at them without using CVS.

Many many apologies for the massive unwarranted delay.

Get the files here.

- Phil


8-3-02 Aztec Version 1.1.0 released!

The next version of Aztec has been released, in all its buggy glory! Harrah! Get it Here

- Phil


25-10-01 Mailing Lists

Don't forget that Aztec has a mailing list that we would like you to be a part of! If you would like to subscribe to the mailing list just send an email to aztec-users-subscribe@freelists.org that just contains the word subscribe in the subject.

- Phil


25-10-01 Another update

Yesterday, I got Milkshape 3D Ascii files to import. It is always good to see data from other programs come into aztec. Shortly an exporting plugin will be done.

The good news is that this is being made as a sample on how to write plugins, so it should be a nice and easy stepping stone for any Plugin Developers out there. Some samples, Aztec libraries, and instructions should appear here in the near future

I've taken the first few steps to cleaning up the Aztec API a bit, as there is quite a lot of weird naming conventions, illogical method names, and lots of inconsistencies that need to be ironed out.

A new release with these changes in there, and a bunch of others, should be imminent, and be here within a week or two.

- Phil


16-10-01 Aztec API

The documentation for the Aztec API has been placed on the web page. Goto the Plugin SDK page to check it out. The documentation is a bit sparse at the moment, but that will improve over time.

The docs were generated using Doxygen, and they have done a great job. Hats off to the authors of that excellent tool.

- Phil


15-10-01 Vertex and Face Editing

The highly wanted feature of being able to control what axis you are moving things on has finally been done. It is now possible to move vertices and faces along their local axes, their object axes, or whatever.

- Phil

15-10-01 Online!

The new Aztec website is online! Many thanks to Richard for doing such a fantastic job.

- Phil