Old Function Name in AztecMain | New Function name in Aztec2 |
---|---|
Scene.showRenderOptions | |
Scene.doRender | |
Scene.GraphMergeSelectedKeys | Scene.graphMergeSelectedKeys(); |
Scene.GraphInsertKeyTool | Scene.toolSetCurrent('graphView', 'GraphMoveTool'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.GraphMoveTool | Scene.toolSetCurrent('graphView', 'GraphMoveTool'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.GraphSelectTool | Scene.toolSetCurrent('graphView', 'GraphSelectTool'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.toolPolylineAddPoints | Scene.toolSetCurrent('3D', 'toolPolylineAddPoints'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.createSquare | |
Scene.ikBoneTool | Scene.toolSetCurrent('3D', 'toolIKBone'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.KAnimAddConstraintAim | |
Scene.KAnimZoomToTimeSegment | |
Scene.KAnimRemoveObjectFromTimeSegment | |
Scene.KAnimAddObjectToTimeSegment | |
Scene.KAnimCreateTimeSegment | |
Scene.KAnimSetScaleKey | Scene.animateKeySelected('Scale'); |
Scene.KAnimSetRotateKey | Scene.animateKeySelected('Rotate'); |
Scene.KAnimSetTranslateKey | Scene.animateKeySelected('Translate'); |
Scene.KAnimToggleAnimate | |
Scene.flattenComponents | Scene.flattenComponentsToPlane(); |
Scene.separateMeshes | Scene.separateMeshFacets(); |
Scene.combineMeshes | Scene.combineMeshes(); |
Scene.KMeshEditCreateSubdivSurface | Scene.createSubdividedSurface(); |
Scene.KMeshCollapseToMesh | Scene.convertToMesh(); |
Scene.KMeshCollapseEdges | Not implemented in AztecMain, so not converted. |
Scene.KMeshFacesDetach | Scene.detachFaces(); |
Scene.KMeshFacesCollapse | Not implemented in AztecMain, so not converted. |
Scene.KMeshVerticesDeleteIsolated | Not implemented in AztecMain, so not converted. |
Scene.KMeshVerticesSelectConnected | Scene.selectComponentsConnected(); |
Scene.KMeshVerticesSelectIsolated | Not implemented in AztecMain, so not converted. |
Scene.KMeshVerticesWeld | Scene.weldMeshVertices(); |
Scene.KMeshGrabUVs | Scene.grabFaceUVs(); |
Scene.KMeshFlipNormals | Scene.flipNormals(); |
Scene.KUVEditCollapseVertices | |
Scene.KUVEditWeldVertices | |
Scene.KUVEditDetachFaces | |
Scene.KWindowRenderView | |
Scene.KWindowImageViewer | Scene.viewCreateNew('image'); |
Scene.KWindowParameterView | |
Scene.KWindowGraphView | Scene.viewCreateNew('graph'); |
Scene.KWindowSegmentEdit | |
Scene.KWindowUVEdit | Scene.viewCreateNew('uv'); |
Scene.KWindowSceneOutline | |
Scene.KToolsConsoleWindow | |
Scene.KControlShowAll | Scene.showAll |
Scene.KControlShowUnSelected | Scene.showUnselected |
Scene.KControlShowSelected | Scene.showSelected |
Scene.KControlHideAll | Scene.hideAll |
Scene.KControlHideUnSelected | Scene.hideUnselected |
Scene.KControlHideSelected | Scene.hideSelected |
Scene.KControlPlayCamera | Scene.timePlay |
Scene.KControlPrevFrame | Scene.timeFrameNext |
Scene.KControlNextFrame | Scene.timeFrameNext |
Scene.KEditPurgeUndoLists | |
Scene.KToolCycle | |
Scene.KHelpAbout | |
Scene.KHelpKeyword | |
Scene.KHelpContents | |
Scene.KOptionsConfigure | |
Scene.KEditSelectChildren | Scene.selectAllChildren and Scene.selectObjectAllChildren |
Scene.KEditSelectInverse | Scene.selectInverse and Scene.selectObjectInverse |
Scene.KEditSelectNone | Scene.selectNone and Scene.selectObjectNone |
Scene.KEditSelectAll | Scene.selectAll and Scene.selectObjectAll |
Scene.KEditRedo | |
Scene.KEditUndo | |
Scene.KFileExit | Scene.quit |
Scene.KFileExport | Scene.sceneExport |
Scene.KFileImport | Scene.sceneImport |
Scene.KFileMerge | |
Scene.KFileSaveAs | Scene.sceneSaveAs |
Scene.KFileSave | Scene.sceneSave |
Scene.KFileOpen | Scene.sceneOpen |
Scene.KFileNew | Scene.sceneNew |
Scene.KSegmentViewZoomOut | |
Scene.KSegmentViewZoomIn | |
Scene.KViewportToggleGrid | Scene.scene3DViewToggleGrid(); |
Scene.KViewportFullScreen | |
Scene.KViewportRedrawAll | Scene.redraw(); |
Scene.KViewportDecreaseIconSize | |
Scene.KViewportIncreaseIconSize | |
Scene.KViewportZoomOut | Scene.viewZoomOut |
Scene.KViewportZoomIn | Scene.viewZoomIn |
Scene.KViewportFrameSelected | Scene.viewZoomToFitSelected |
Scene.KViewportFrameAll | Scene.viewZoomToFitAll |
Scene.KViewportMakeCopy | Scene.viewCreateCopy(); |
Scene.KViewportRenderView | |
Scene.KViewportImageView | Scene.viewChangeCurrent('image') |
Scene.KViewportParameterView | |
Scene.KViewportGraphView | Scene.viewChangeCurrent('graph') |
Scene.KViewportUVEdit | Scene.viewChangeCurrent('uv') |
Scene.KViewportSegmentEditor | |
Scene.KViewportSceneOutline | |
Scene.KViewportPerspective | Scene.viewChangeCurrent('perspective') |
Scene.KViewportLeft | Scene.viewChangeCurrent('left'); |
Scene.KViewportBack | Scene.viewChangeCurrent('back'); |
Scene.KViewportBottom | Scene.viewChangeCurrent('bottom'); |
Scene.KViewportRight | Scene.viewChangeCurrent('right'); |
Scene.KViewportFront | Scene.viewChangeCurrent('front'); |
Scene.KViewportTop | Scene.viewChangeCurrent('top'); |
Scene.toolExtrude | Scene.toolSetCurrent('3D', 'toolExtrude'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.KToolMovePivot | Scene.toolSetCurrent('3D', 'toolMovePivot'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.toolEdgeDivide | Scene.toolSetCurrent('3D', 'toolEdgeDivide'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.toolEdgeTurn | Scene.toolSetCurrent('3D', 'toolEdgeTurn'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.KToolScale | Scene.toolSetCurrent('3D', 'toolScale'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.KToolRotate | Scene.toolSetCurrent('3D', 'toolRotate'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.KToolMove | Scene.toolSetCurrent('3D', 'toolMove'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.KToolSelect | Scene.toolSetCurrent('3D', 'toolSelect'). Perhaps this should be wrapped in an easier named javascript function. |
Scene.cancelTool | Scene.toolCancel |
Scene.finishTool | Scene.toolFinish |
Scene.KAssignMaterialToSelection | |
Scene.KUnparentSelection | |
Scene.KParentSelection | Scene.reparentSelection(); This command takes all the selected objects, and places them as a child of the most recently selected object. |
Scene.KSelectNextSibling | Scene.selectSiblingNext and Scene.selectObjectSiblingNext |
Scene.KSelectPrevSibling | Scene.selectSiblingPrev and Scene.selectObjectSiblingPrev |
Scene.KSelectChild | Scene.selectChild and Scene.selectObjectChild |
Scene.KSelectParent | Scene.selectParent and Scene.selectObjectParent |
Scene.KDeformAssignClusterWeight | |
Scene.KDeformAttachBones | |
Scene.KDeformCreateCluster | |
Scene.KPrimitiveCreateBone | createObject('bone') or createObject('bone', 'name'). See the createObject notes explaining why there is no Scene. before it.
|
Scene.KPrimitiveCreateMaterial | |
Scene.KPrimitiveCreateCamera | |
Scene.KPrimitiveCreateLight | createObject('light') or createObject('light', 'name'). See the createObject notes explaining why there is no Scene. before it.
|
Scene.KPrimitiveCreateTransform | createObject('group') or createObject('group', 'name'). See the createObject notes explaining why there is no Scene. before it.
|
Scene.KObjectCentrePivot | |
Scene.KObjectDeleteSelected | Scene.editDelete() for deleting based on the current view, or Scene.editObjectDelete() to delete the current 3d object. |
Scene.KObjectDuplicateSelected | |
Scene.separateAxisModeToggle | |
Scene.KModeCycle | Scene.componentModeCycle(); |
Scene.KModeEdge | Scene.componentModeSet('edge'); |
Scene.KModeFace | Scene.componentModeSet('facet'); |
Scene.KModePoint | Scene.componentModeSet('point'); |
Scene.KModeObject | Scene.componentModeSet('object'); |