| Old Function Name in AztecMain | New Function name in Aztec2 |
|---|---|
| Scene.showRenderOptions | |
| Scene.doRender | |
| Scene.GraphMergeSelectedKeys | Scene.graphMergeSelectedKeys(); |
| Scene.GraphInsertKeyTool | Scene.toolSetCurrent('graphView', 'GraphMoveTool'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.GraphMoveTool | Scene.toolSetCurrent('graphView', 'GraphMoveTool'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.GraphSelectTool | Scene.toolSetCurrent('graphView', 'GraphSelectTool'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.toolPolylineAddPoints | Scene.toolSetCurrent('3D', 'toolPolylineAddPoints'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.createSquare | |
| Scene.ikBoneTool | Scene.toolSetCurrent('3D', 'toolIKBone'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.KAnimAddConstraintAim | |
| Scene.KAnimZoomToTimeSegment | |
| Scene.KAnimRemoveObjectFromTimeSegment | |
| Scene.KAnimAddObjectToTimeSegment | |
| Scene.KAnimCreateTimeSegment | |
| Scene.KAnimSetScaleKey | Scene.animateKeySelected('Scale'); |
| Scene.KAnimSetRotateKey | Scene.animateKeySelected('Rotate'); |
| Scene.KAnimSetTranslateKey | Scene.animateKeySelected('Translate'); |
| Scene.KAnimToggleAnimate | |
| Scene.flattenComponents | Scene.flattenComponentsToPlane(); |
| Scene.separateMeshes | Scene.separateMeshFacets(); |
| Scene.combineMeshes | Scene.combineMeshes(); |
| Scene.KMeshEditCreateSubdivSurface | Scene.createSubdividedSurface(); |
| Scene.KMeshCollapseToMesh | Scene.convertToMesh(); |
| Scene.KMeshCollapseEdges | Not implemented in AztecMain, so not converted. |
| Scene.KMeshFacesDetach | Scene.detachFaces(); |
| Scene.KMeshFacesCollapse | Not implemented in AztecMain, so not converted. |
| Scene.KMeshVerticesDeleteIsolated | Not implemented in AztecMain, so not converted. |
| Scene.KMeshVerticesSelectConnected | Scene.selectComponentsConnected(); |
| Scene.KMeshVerticesSelectIsolated | Not implemented in AztecMain, so not converted. |
| Scene.KMeshVerticesWeld | Scene.weldMeshVertices(); |
| Scene.KMeshGrabUVs | Scene.grabFaceUVs(); |
| Scene.KMeshFlipNormals | Scene.flipNormals(); |
| Scene.KUVEditCollapseVertices | |
| Scene.KUVEditWeldVertices | |
| Scene.KUVEditDetachFaces | |
| Scene.KWindowRenderView | |
| Scene.KWindowImageViewer | Scene.viewCreateNew('image'); |
| Scene.KWindowParameterView | |
| Scene.KWindowGraphView | Scene.viewCreateNew('graph'); |
| Scene.KWindowSegmentEdit | |
| Scene.KWindowUVEdit | Scene.viewCreateNew('uv'); |
| Scene.KWindowSceneOutline | |
| Scene.KToolsConsoleWindow | |
| Scene.KControlShowAll | Scene.showAll |
| Scene.KControlShowUnSelected | Scene.showUnselected |
| Scene.KControlShowSelected | Scene.showSelected |
| Scene.KControlHideAll | Scene.hideAll |
| Scene.KControlHideUnSelected | Scene.hideUnselected |
| Scene.KControlHideSelected | Scene.hideSelected |
| Scene.KControlPlayCamera | Scene.timePlay |
| Scene.KControlPrevFrame | Scene.timeFrameNext |
| Scene.KControlNextFrame | Scene.timeFrameNext |
| Scene.KEditPurgeUndoLists | |
| Scene.KToolCycle | |
| Scene.KHelpAbout | |
| Scene.KHelpKeyword | |
| Scene.KHelpContents | |
| Scene.KOptionsConfigure | |
| Scene.KEditSelectChildren | Scene.selectAllChildren and Scene.selectObjectAllChildren |
| Scene.KEditSelectInverse | Scene.selectInverse and Scene.selectObjectInverse |
| Scene.KEditSelectNone | Scene.selectNone and Scene.selectObjectNone |
| Scene.KEditSelectAll | Scene.selectAll and Scene.selectObjectAll |
| Scene.KEditRedo | |
| Scene.KEditUndo | |
| Scene.KFileExit | Scene.quit |
| Scene.KFileExport | Scene.sceneExport |
| Scene.KFileImport | Scene.sceneImport |
| Scene.KFileMerge | |
| Scene.KFileSaveAs | Scene.sceneSaveAs |
| Scene.KFileSave | Scene.sceneSave |
| Scene.KFileOpen | Scene.sceneOpen |
| Scene.KFileNew | Scene.sceneNew |
| Scene.KSegmentViewZoomOut | |
| Scene.KSegmentViewZoomIn | |
| Scene.KViewportToggleGrid | Scene.scene3DViewToggleGrid(); |
| Scene.KViewportFullScreen | |
| Scene.KViewportRedrawAll | Scene.redraw(); |
| Scene.KViewportDecreaseIconSize | |
| Scene.KViewportIncreaseIconSize | |
| Scene.KViewportZoomOut | Scene.viewZoomOut |
| Scene.KViewportZoomIn | Scene.viewZoomIn |
| Scene.KViewportFrameSelected | Scene.viewZoomToFitSelected |
| Scene.KViewportFrameAll | Scene.viewZoomToFitAll |
| Scene.KViewportMakeCopy | Scene.viewCreateCopy(); |
| Scene.KViewportRenderView | |
| Scene.KViewportImageView | Scene.viewChangeCurrent('image') |
| Scene.KViewportParameterView | |
| Scene.KViewportGraphView | Scene.viewChangeCurrent('graph') |
| Scene.KViewportUVEdit | Scene.viewChangeCurrent('uv') |
| Scene.KViewportSegmentEditor | |
| Scene.KViewportSceneOutline | |
| Scene.KViewportPerspective | Scene.viewChangeCurrent('perspective') |
| Scene.KViewportLeft | Scene.viewChangeCurrent('left'); |
| Scene.KViewportBack | Scene.viewChangeCurrent('back'); |
| Scene.KViewportBottom | Scene.viewChangeCurrent('bottom'); |
| Scene.KViewportRight | Scene.viewChangeCurrent('right'); |
| Scene.KViewportFront | Scene.viewChangeCurrent('front'); |
| Scene.KViewportTop | Scene.viewChangeCurrent('top'); |
| Scene.toolExtrude | Scene.toolSetCurrent('3D', 'toolExtrude'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.KToolMovePivot | Scene.toolSetCurrent('3D', 'toolMovePivot'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.toolEdgeDivide | Scene.toolSetCurrent('3D', 'toolEdgeDivide'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.toolEdgeTurn | Scene.toolSetCurrent('3D', 'toolEdgeTurn'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.KToolScale | Scene.toolSetCurrent('3D', 'toolScale'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.KToolRotate | Scene.toolSetCurrent('3D', 'toolRotate'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.KToolMove | Scene.toolSetCurrent('3D', 'toolMove'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.KToolSelect | Scene.toolSetCurrent('3D', 'toolSelect'). Perhaps this should be wrapped in an easier named javascript function. |
| Scene.cancelTool | Scene.toolCancel |
| Scene.finishTool | Scene.toolFinish |
| Scene.KAssignMaterialToSelection | |
| Scene.KUnparentSelection | |
| Scene.KParentSelection | Scene.reparentSelection(); This command takes all the selected objects, and places them as a child of the most recently selected object. |
| Scene.KSelectNextSibling | Scene.selectSiblingNext and Scene.selectObjectSiblingNext |
| Scene.KSelectPrevSibling | Scene.selectSiblingPrev and Scene.selectObjectSiblingPrev |
| Scene.KSelectChild | Scene.selectChild and Scene.selectObjectChild |
| Scene.KSelectParent | Scene.selectParent and Scene.selectObjectParent |
| Scene.KDeformAssignClusterWeight | |
| Scene.KDeformAttachBones | |
| Scene.KDeformCreateCluster | |
| Scene.KPrimitiveCreateBone | createObject('bone') or createObject('bone', 'name'). See the createObject notes explaining why there is no Scene. before it.
|
| Scene.KPrimitiveCreateMaterial | |
| Scene.KPrimitiveCreateCamera | |
| Scene.KPrimitiveCreateLight | createObject('light') or createObject('light', 'name'). See the createObject notes explaining why there is no Scene. before it.
|
| Scene.KPrimitiveCreateTransform | createObject('group') or createObject('group', 'name'). See the createObject notes explaining why there is no Scene. before it.
|
| Scene.KObjectCentrePivot | |
| Scene.KObjectDeleteSelected | Scene.editDelete() for deleting based on the current view, or Scene.editObjectDelete() to delete the current 3d object. |
| Scene.KObjectDuplicateSelected | |
| Scene.separateAxisModeToggle | |
| Scene.KModeCycle | Scene.componentModeCycle(); |
| Scene.KModeEdge | Scene.componentModeSet('edge'); |
| Scene.KModeFace | Scene.componentModeSet('facet'); |
| Scene.KModePoint | Scene.componentModeSet('point'); |
| Scene.KModeObject | Scene.componentModeSet('object'); |