Public Member Functions |
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void | cleanUpInvalidObjects () |
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void | saveForUndo (char *, int) |
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void | Undo (map *old, map **newm) |
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void | undoGetRest (map *cm) |
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map * | undoCopy () |
| void | RemoveUndo () |
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bool | lookForObject (Entity *e) |
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void | MoveEyePosition (vec3_t newpos, int lockValue) |
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void | copySelection (map **, bool rebuild) |
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void | pasteSelection () |
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void | GatherTextureDirectories () |
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void | GlobalSetKey (char *, char *) |
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SetBrush * | selectedBrush () |
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int | numSelected () |
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int | numSelectedTotal () |
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int | numBrushes () |
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void | newMap () |
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void | snapSelected (int mode) |
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void | getCenter (vec3_t ctr) |
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void | getSelectedCenter () |
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void | makeSelectedPerform (int sel) |
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void | makeSelectedXYDraw (HDC hdc, int index, int stopAt, Group *g) |
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void | makeUnselectedPerform (int sel) |
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void | makeGlobalPerform (int sel) |
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void | makeAllPerform (int sel) |
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void | removeObject (Entity *) |
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Entity * | currentEntity () |
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void | setCurrentEntity (Entity *) |
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void | setCurrentMinZ (vec3_t) |
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void | setCurrentMaxZ (vec3_t) |
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vec_t | currentMinZ (int) |
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vec_t | currentMaxZ (int) |
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bool | readMapFile (char *fname) |
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void | mergeMapFile (char *fname) |
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void | writeMapFile (char *fname, int writeWorldKeys, int selOnly) |
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void | writeBox (FILE *f, char *walls, char *sky, char *floor) |
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void | writeSelected (FILE *f, Entity *e) |
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Entity * | findPlayerStart () |
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Entity * | findWorldSpawn () |
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void | DoExport (char *goodname, char *runname, char *title) |
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int | getVisibility (Entity *e, int inBox, int mode) |
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void | groupExportWrite (FILE *f, Entity *e, int func) |
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void | groupExport (int func) |
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void | groupSwap (int g1, int g2) |
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void | groupInsert (int pos) |
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void | selectedExport () |
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void | regionExport () |
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void | addObject (Entity *ent) |
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void | DrawOrientation (HDC hdc) |
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bool | entityConnect (vec3_t p1, vec3_t p2) |
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void | selectRay (vec3_t p1, vec3_t p2, bool ef) |
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void | selectKnob (vec3_t p1, vec3_t p2, int UAxis, int VAxis, bool ef) |
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SetBrush * | grabRay (vec3_t p1, vec3_t p2) |
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SetBrush * | getTextureRay (vec3_t p1, vec3_t p2) |
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void | setTextureRay (vec3_t p1, vec3_t p2, bool allsides) |
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void | sel_identity () |
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void | transformSelection () |
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void | swapvectors (vec3_t a, vec3_t b) |
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void | rotate_x () |
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void | rotate_y () |
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void | rotate_z () |
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void | flip_x () |
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void | flip_y () |
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void | flip_z () |
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void | cloneSelection () |
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void | selectCompleteEntity () |
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void | selectPartialEntity () |
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void | makeEntity () |
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bool | lookAtSelection (bool force=false) |
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int | countSelectedBrushesWithEdge (vec3_t p1, vec3_t p2) |
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void | selbox (int sel) |
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void | selectCompletelyInside () |
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void | selectPartiallyInside () |
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void | makeRegionBrush () |
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void | makeRegionBrushPartial () |
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void | tallBrush () |
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void | shortBrush () |
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void | sizeBrush (int) |
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void | makeRoom () |
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void | extrudeRoom () |
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void | extrudeFace () |
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void | rotateBrush (int r, int p, int y) |
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void | rotateBrushOrg (int r, int p, int y, vec3_t org) |
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void | makeLights (int x, int y, int z, int val, char *lightType) |
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int | makeArch (Entity *currentEntity, SetBrush *seedBrush, int removeSeed, int numsteps, int xory, int width, int rect) |
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int | makeStairs (Entity *currentEntity, SetBrush *seedBrush, int removeSeed, int style, int numsteps, int hgap, int vgap, int down, int xory, float turns, int distfc) |
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void | makeSphere (int type, int hstrips, int vstrips, int neardist, int fardist, int take, int percent) |
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void | makeCylinder (int sides, int strips, int neardist, int fardist, int take, int percent, int xalign) |
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void | makeNSided (int sides, int radius, int xalign, int take) |
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void | makePyramid (int sides, int radius, int height, int xalign, int take) |
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int | makeWedge (Entity *currentEntity, SetBrush *seedBrush, int removeSeed, int axis, bool flip) |
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void | scaleBrush (float sx, float sy, float sz) |
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void | subtractSelection () |
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void | replaceTexture (char *f, char *r) |
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void | selectByTexture (char *buffer) |
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void | selectByEntityKeyValue (bool useE, bool useK, bool useV, char *ent, char *key, char *val) |
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void | revolveObject (char *fname, int hstrips, int neardist, int fardist) |
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void | getMouseObject (mouseobject_t *obj, vec3_t p1, vec3_t p2, vec3_t dragpoint, int ViewType, int UAxis, int VAxis) |
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void | UnloadTextures () |
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int | MixFilter (texturedef_t *td) |
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int | MixedFaceSearch () |
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int | TextureSearch (char *name) |
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void | AddDetail () |
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void | RemoveDetail () |
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void | SetDetail (bool addDetail) |
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void | glDrawOrientation () |
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void | glBrightness () |
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void | UpdateGroupVisibility (int) |
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void | UpdateMapVisibility () |
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void | UpdateCurrent () |
Public Attributes |
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int | count |
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int | dirty |
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char | filename [256] |
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Entity * | world |
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Entity * | current |
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Entity * | oldselection |
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vec3_t | minz |
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vec3_t | maxz |
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Entity | objects |
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Group * | groups |
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vec3_t | eye [MAX_CAMERAS] |
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int | cureye |
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t_Angles | angles [MAX_CAMERAS] |
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bool | regionSet |
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SetBrush * | regionBrush |
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texInfo_t ** | bests |
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texInfo_t ** | favorites |
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char ** | favs |
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int | numf |
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texInfo_t ** | mapTextures |
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int | numMapTextures |
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texWad ** | Wads |
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int | numWads |
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char | texName [64] |
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char | texPath [64] |
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Clipper * | clipper_i |
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int | curclippoint |
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unsigned char * | dat |
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int | mapType |
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undo_t * | undo |